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https://github.com/boardwalk/bzr
Bael'Zharon's Respite, an Asheron's Call client.
https://github.com/boardwalk/bzr
asherons-call
Last synced: 7 days ago
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Bael'Zharon's Respite, an Asheron's Call client.
- Host: GitHub
- URL: https://github.com/boardwalk/bzr
- Owner: boardwalk
- License: gpl-2.0
- Created: 2014-07-07T02:36:43.000Z (over 10 years ago)
- Default Branch: master
- Last Pushed: 2015-02-22T13:29:30.000Z (over 9 years ago)
- Last Synced: 2024-08-03T23:23:49.794Z (4 months ago)
- Topics: asherons-call
- Language: C++
- Size: 2.26 MB
- Stars: 19
- Watchers: 13
- Forks: 8
- Open Issues: 15
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
[![Build Status](https://travis-ci.org/boardwalk/bzr.svg?branch=master)](https://travis-ci.org/boardwalk/bzr)
## System requirements
* Linux, Mac or Windows
* OpenGL 4.1+## Building
### Build dependencies
* A recent GCC or VC2013 or newer
* Python 2.7 or 3.0+
* [Ninja](http://martine.github.io/ninja/)
* [Jansson](http://www.digip.org/jansson/), developed with v2.6
* [glm](http://glm.g-truc.net/), developed with v0.9.5.4#### Compiling Jansson on Windows
1. Extract Jansson to your Documents folder.
2. Install CMake.
3. Start a Visual Studio x64 command line.
4. Create a VisualStudioSolution folder in your Jansson folder.
5. Run "cmake .." in this folder.
6. Open jansson.sln that gets generated.
7. Open Build / Build Configuration... and create a x64 solution platform.
8. Make Release x64 your active configuration and build the jansson project.### Runtime dependencies
* [SDL2](http://libsdl.org/), developed with v2.0.3
* [GLEW](http://glew.sourceforge.net/) on Windows, developed with v1.10.0
* Updated [Asheron's Call data files](http://asheronscall.com/en/content/downloads)```sh
$ ./make_ninja_build.py && ninja
```