https://github.com/bonezone2001/auto-chess-api
https://github.com/bonezone2001/auto-chess-api
Last synced: about 1 year ago
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- Host: GitHub
- URL: https://github.com/bonezone2001/auto-chess-api
- Owner: bonezone2001
- Created: 2021-01-30T11:14:25.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2022-03-18T12:16:42.000Z (over 4 years ago)
- Last Synced: 2025-04-01T02:49:38.475Z (about 1 year ago)
- Language: Lua
- Size: 40 KB
- Stars: 1
- Watchers: 1
- Forks: 4
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# auto-chess-api
Welcome! This project was originally made (and will probably remain) as part of a roblox chess engine script kinda thing. The entire point of this was to allow me to interface with a chess engine from within a sandboxed locked down environment where I couldn't access the actual process's input/output streams.
For that reason I decided to make a little api using expressjs and node-UCI. The roblox scripts that interface with it have also been included.
### Video tutorial (click image)
[](https://www.youtube.com/watch?v=P3JAT6lrCs8)
## How to run it?!
```js
npm install
node .
```
If you wish to use the roblox script that uses this API (require's a roblox exploit of some kind to run on the roblox game it was programmed to run on)
```lua
shared.runBind = Enum.KeyCode.B;
loadstring(game:HttpGet('https://raw.githubusercontent.com/bonezone2001/AutoChessAPI/main/script.lua'))();
```
NOTE: Be sure the change "enginePath" to the path / name (if it's in the same path as index.js) as the engine you have and wish to use.