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https://github.com/bonsaiden/fluff.js
2D Game Engine using OpenGL and V8.
https://github.com/bonsaiden/fluff.js
Last synced: about 2 months ago
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2D Game Engine using OpenGL and V8.
- Host: GitHub
- URL: https://github.com/bonsaiden/fluff.js
- Owner: BonsaiDen
- Created: 2010-11-13T17:10:11.000Z (about 14 years ago)
- Default Branch: master
- Last Pushed: 2010-11-17T09:21:55.000Z (about 14 years ago)
- Last Synced: 2024-04-14T19:35:52.324Z (9 months ago)
- Language: C++
- Homepage:
- Size: 123 KB
- Stars: 25
- Watchers: 5
- Forks: 5
- Open Issues: 0
-
Metadata Files:
- Readme: readme.rst
Awesome Lists containing this project
README
Fluff.js
========**Fluff.js** is a 2D Game Engine created using SFML, OpenGL and V8.
Compiling
---------| First make sure you got V8 and SFML(and I guess OpenGL).
| Then just run the make script, you can also pass `-r` for optimizations.Done
----
**Input**
- Some window events
- Basic functionality to get key and mouse states**Networking**
- Simple socket protocol based on UTF8 and length prefixes messages
**Grahpics**
- Basic Shapes
- Alpha blending
- Blendmodes(only lighten and normal at the moment)Todo
----**Input**
- More events
- Provide key mappings for getKey*
- Provide List functions for get*Down etc.**Grahpics**
- More advanced OpenGL thingies**Audio**
- Sounds & Music
**General**
- Allow for setting the window caption and position(needs SFML hacks)
- Let one retrieve a list of display modesLicense
=======Copyright (c) 2010 Ivo Wetzel.
All rights reserved.
**Fluff.js** is free software: you can redistribute it and/or
modify it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.**Fluff.js** is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.You should have received a copy of the GNU General Public License along with
**Fluff.js**. If not, see .