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https://github.com/borisboutillier/bevy-bobox-examples
Additionnal example for the Bevy game engine
https://github.com/borisboutillier/bevy-bobox-examples
Last synced: 15 days ago
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Additionnal example for the Bevy game engine
- Host: GitHub
- URL: https://github.com/borisboutillier/bevy-bobox-examples
- Owner: BorisBoutillier
- License: mit
- Created: 2022-08-07T14:33:42.000Z (over 2 years ago)
- Default Branch: bevy-0.9
- Last Pushed: 2023-01-26T10:46:00.000Z (almost 2 years ago)
- Last Synced: 2024-10-31T23:42:19.307Z (2 months ago)
- Language: Rust
- Size: 62.5 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
# Examples
This repositoty contains additionnal example to show usecases for the [Bevy game engine](https://www.bevyengine.org).To run example, use the command `cargo run --example `
## Bevy version
This repository branch name is associated to the bevy version, so you can find examples for older
bevy version looking through branches.# Hierarchy
Example | Description
--- | ---
[Reparenting while keeping transform](./examples/reparenting_while_keeping_transform.rs) | Shows how to change a child parent and reconstruct its `Transform` so that its `GlobalTransform` remain unchanged.# Shaders
Example | Description
--- | ---
[Background shader](./examples/shader_background.rs) | Shows how to create a 2D background shader changing with time.