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https://github.com/bowarc/ggez0.8instancearraybugsortof
https://github.com/bowarc/ggez0.8instancearraybugsortof
Last synced: 11 days ago
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- Host: GitHub
- URL: https://github.com/bowarc/ggez0.8instancearraybugsortof
- Owner: Bowarc
- Created: 2022-11-02T09:37:04.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2022-11-02T10:05:45.000Z (about 2 years ago)
- Last Synced: 2024-11-08T08:29:21.549Z (2 months ago)
- Language: Rust
- Size: 22.5 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: readme.md
Awesome Lists containing this project
README
This is a bug that appeared with ggez0.8
when clearing and re-using a `ggez::graphics::InstanceArray` in a single frame, only the last call would actually be rendered to the screen
In ggez0.7 you could use the same system with `ggez::graphics::sprite_batch::SpriteBatch` and it would draw every calls no matter how many time it would have been used this frame