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https://github.com/bowarc/ggui
https://github.com/bowarc/ggui
Last synced: 11 days ago
JSON representation
- Host: GitHub
- URL: https://github.com/bowarc/ggui
- Owner: Bowarc
- Created: 2023-07-30T23:12:32.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2023-11-21T16:49:54.000Z (about 1 year ago)
- Last Synced: 2024-11-08T08:29:09.398Z (2 months ago)
- Language: Rust
- Size: 48.8 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: readme.md
Awesome Lists containing this project
README
# This repo isnt updated.
the most recent version is in my [chess_game](https://github.com/bowarc/chess_game) repo but the ui depends on my layered rendering system so i cant have it as a repo.
Maybe it'll be in my [Crate](https://github.com/bowarc/Crates) repo with the layered renderer.Idk if that will ever be usable but i think ggez rly need a ui crate. (+ Vupa rly needs some ui)
I heard from a friend that it is supposed to be hard to 'do right'
Current state:
- [ ] Element
- [x] Element Anchor
- [x] Magic values and magic values operations
- [ ] Element Types
- [ ] Element Styles
- [ ] Events
- [ ] Callbacks ?I might have a problem going forward with this lib, i want to design it for my game, by my game as a rly specific way to draw images.
(sprite ids, sprite bank and render requests, InstanceArrays are only queried at render time not render request creation.)