https://github.com/boyoftime/beach-buggy-racing-hell-version
https://github.com/boyoftime/beach-buggy-racing-hell-version
Last synced: about 2 months ago
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- Host: GitHub
- URL: https://github.com/boyoftime/beach-buggy-racing-hell-version
- Owner: boyoftime
- Created: 2026-05-31T18:27:36.000Z (2 months ago)
- Default Branch: main
- Last Pushed: 2026-05-31T19:46:20.000Z (2 months ago)
- Last Synced: 2026-05-31T21:22:08.606Z (2 months ago)
- Language: Python
- Size: 13.6 MB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Beach Buggy Racing — Hell Version
A modding project for **Beach Buggy Racing 1** (Android, `com.vectorunit.purple.googleplay`).
It re-skins the game with a dark "hell / zombie / volcanic" theme and overhauls the
career AI into a brutal, fast, boss-grade challenge.
> This repo contains the **modding scripts and build history only**. Game assets, APKs,
> and signing keys are intentionally **not** published. Grab the playable build from the
> [Releases](../../releases) page.
## ⬇️ Download
**[Download the Hell Version (v46) APK »](https://github.com/boyoftime/beach-buggy-racing-hell-version/releases/download/v46/BBR1_v46_boss_elite_signed.apk)**
— mod for Beach Buggy Racing **v2026.05.18** (Android). Currently a **beta** — still being made more amazing.
## 📸 Screenshots

| Garage | Powerups |
|---|---|
|  |  |
| Race series | Hell tracks |
|---|---|
|  |  |
## What the mod does
**Visuals**
- Zombie blood-wound character skins (vivid, readable, heavy gore)
- Edited UI: track / series / champ selection icons and in-race HUD art
- Lava / volcanic world theme, hell props
**Gameplay / AI**
- Career opponents driven at boss-grade speed and aggression
- Uniform "super-boost" so the whole grid stays floored (no rubber-band rabbit)
- Elite bosses: relentless powerup/ability use, perfect precision, much harder to beat
See [`VERSION_HISTORY.txt`](VERSION_HISTORY.txt) for the full v1 → v46 changelog.
## Build pipeline
The game packs all data into a single `assets/Assets.apf` archive. The flow
(scripts live in `Master bbr afp cracker/`):
1. `1_extract.py` — decode `Assets.apf` → `extracted/` (DBs become `.bin.json`)
2. edit data / textures (the `make_v*.py` scripts apply each version's changes)
3. `3_pack.py` — rebuild `output/Assets.apf` (picks up edits by mtime)
4. `4_build_apk.py --out ` — swap the APF in, zipalign, sign
Every build is signed with the same key so it installs as an in-place update
(`adb install -r`) with no save-data loss.
## Disclaimer
Educational / personal modding project. Beach Buggy Racing is © Vector Unit.
No game assets are redistributed here.