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https://github.com/boytchev/oops.js

Only One-pass Shader
https://github.com/boytchev/oops.js

glsl js pass shader shaders threejs

Last synced: 3 months ago
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Only One-pass Shader

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# Only One-pass Shader (oops.js)

**Oops.js** is a library which attempts to squeeze higher performance from Three.js postprocessing effects, by:

* baking static uniforms in the shader code
* merging several compatible shaders into one
* reducing the number of postprocessing passes

## [https://boytchev.github.io/oops.js/](https://boytchev.github.io/oops.js/)

Oops.js is licenced under CC0-1.0. It may be used
in any type of software, with or without modifications. Crediting is not required,
but is appreciated.