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https://github.com/bp0609/algorithmic-solution-of-various-games-using-dsa

This repository implements optimal move selection for games like Connect4, Game of Sim, and Tic-Tac-Toe using graph traversal. It also includes solutions for Up-it-Up, Puzzle-8, and a 2x2x2 Rubik’s Cube Solver, using efficient numeric encoding to minimize computational complexity.
https://github.com/bp0609/algorithmic-solution-of-various-games-using-dsa

binary-encoding breadth-first-search graph-traversal oop

Last synced: 4 months ago
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This repository implements optimal move selection for games like Connect4, Game of Sim, and Tic-Tac-Toe using graph traversal. It also includes solutions for Up-it-Up, Puzzle-8, and a 2x2x2 Rubik’s Cube Solver, using efficient numeric encoding to minimize computational complexity.

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# Games
These are the links of the game in case if you don't know the game.

2x2x2 Rubix Cube Solver Repository ---> https://github.com/bp0609/bp0609-2x2-Rubix-Cube-Solver


Connect 4 ---> https://en.wikipedia.org/wiki/Connect_Four


Puzzle 8 ---> https://www.mathsisfun.com/games/arrange.html


Marble Game

Easy Version (DFS)---> https://codeforces.com/contest/1914/problem/E1

Hard Version ( DFS + Memoisation )---> https://codeforces.com/contest/1914/problem/E2

DFS=> Deapth First Search



Tower Of Hanoi ---> https://www.mathsisfun.com/games/towerofhanoi.html


Up it Up Game ---> https://youtu.be/N_GbBjvU068?si=HhGYFllZ6CLCpMBH