https://github.com/brean/python-txtrpacker
Texture Packer (based on http://www.executionunit.com/blog/2013/04/12/python-script-to-build-a-texture-page-or-sprite-sheet/ by Execution Unit Ltd.)
https://github.com/brean/python-txtrpacker
Last synced: 3 months ago
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Texture Packer (based on http://www.executionunit.com/blog/2013/04/12/python-script-to-build-a-texture-page-or-sprite-sheet/ by Execution Unit Ltd.)
- Host: GitHub
- URL: https://github.com/brean/python-txtrpacker
- Owner: brean
- License: bsd-3-clause
- Created: 2015-08-10T20:31:32.000Z (about 10 years ago)
- Default Branch: main
- Last Pushed: 2024-12-17T21:17:56.000Z (10 months ago)
- Last Synced: 2025-07-09T06:16:54.794Z (3 months ago)
- Language: Python
- Size: 303 KB
- Stars: 1
- Watchers: 2
- Forks: 1
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGES.md
- License: LICENSE
- Authors: AUTHORS.md
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README
# Texture Packer CLI tool
Texture Packer (based on http://www.executionunit.com/blog/2013/04/12/python-script-to-build-a-texture-page-or-sprite-sheet/ by Execution Unit Ltd.)

## Why pack textures/images?
If you're making a game then it's more efficient to tell the hardware:
```
use packed texture 1
draw primitive 1,2,3,4,5,6
use packed texture 2
draw primitive 7,8,9,10
```than to
```
use texture 1
draw primitive 1
use texture 2
draw primitive 2
...
```The less you do, the more efficient rendering is.
If you're making a website then again it's quicker to ask the client browser to load one large image (often called a sprite sheet) than to ask it to load many more smaller textures.
## Algorithm
The algorithm we are going to use in called Bin Packing. We want to pack the textures in to one larger texture with the minimum of wasted space. Note that there will always be some wasted space, this is an NP complete problem and Bin Packing just gives you a very good solution not a perfect one
2D bin packing works by using the source images to subdivide the destination image creating a tree of 'used' areas of the destination image. This sounds a little complication but it's actually pretty simple.
## Usage
The python code can be run from the command line to pack a set of PNGs that are in a directory:
```bash
usage: txtrpacker [-h] [-v] [-pad PAD] [-sort SORT] [-maxdim MAXDIM]
[--log LOG]
src dstA utility to take a set of png images and pack them in to a power of two image
with pading. The placements of the source images is printed to stdout in the
format: "filename x y x2 y2"positional arguments:
src src directory
dst dest png fileoptional arguments:
-h, --help show this help message and exit
-v enable verbose mode
-pad PAD padding on each side of the texture (default: 2)
-sort SORT sort algorithm one of maxheight,maxwidth,maxarea (default:
maxarea)
-maxdim MAXDIM maximum texture size permissable.
--log LOG Logging level (INFO, DEBUG, WARN) (default: INFO)
```using the example data you could enter:
```bash
$ txtrpacker -pad 4 ./testart output.png
```## Contributing
Please use the [issue tracker](https://github.com/brean/python-txtrpacker/issues) to submit bug reports and feature requests.
## License
python-txtrpacker is distributed under the [3-clause BSD license](https://opensource.org/license/bsd-3-clause/).
## Maintainer
Andreas Bresser, self@andreasbresser.de
## Authors / Contributers
Authors and contributers are [listed on github](https://github.com/brean/python-txtrpacker/graphs/contributors).