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https://github.com/brecert/renewable_sand_datapack

makes sand renewable by adding a new mechanic to create sand
https://github.com/brecert/renewable_sand_datapack

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makes sand renewable by adding a new mechanic to create sand

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README

        

# Renewable Sand
> makes sand renewable by adding a new mechanic to create sand

Why?
- sand currently isn't a renewable resource
- because of sands use in redstone, crafting recipes, tnt, and more there should be a renewable way to get sand other than destroying deserts and natural terrain

Goals
- sand should be renewable
- the process should be automatable in some way
- the process should contain boundries to be overcome if it is to be automated
- the mechanic should feel vanillaish as possible

Building
- `deno macro.ts`

## Mechanics Added
spoilers

### Anvil Crushing
> anvils will now crush cobblestone and gravel

when an anvil falls on a cobblestone or gravel block
after enough height and negative y velocity the block will be crushed

cobblestone will turned into gravel when crushed

gravel will turn into sand when crushed

for consistency with this new mechanic some other blocks can be crushed
spoilers

- stone bricks can be crushed into cracked stone brickes, this includes infested ones

- concrete blocks will be crushed into concrete powder