https://github.com/brenordv/atari-river-raid-replica-unity
https://github.com/brenordv/atari-river-raid-replica-unity
atari retrogaming river-raid unity unity2d unity2d-game
Last synced: 3 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/brenordv/atari-river-raid-replica-unity
- Owner: brenordv
- Created: 2021-09-13T02:19:49.000Z (almost 4 years ago)
- Default Branch: master
- Last Pushed: 2021-09-13T02:26:41.000Z (almost 4 years ago)
- Last Synced: 2025-01-20T08:13:15.875Z (5 months ago)
- Topics: atari, retrogaming, river-raid, unity, unity2d, unity2d-game
- Language: C#
- Homepage:
- Size: 1.87 MB
- Stars: 3
- Watchers: 3
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: readme.md
Awesome Lists containing this project
README
# River Raid Replica
River Raid is a vertically scrolling shooter designed and programmed by Carol Shaw and published by Activision in 1982 for the Atari 2600 video game console. Over a million game cartridges were sold.[3] Activision later ported the title to the Atari 5200, ColecoVision, and Intellivision consoles, as well as to the Commodore 64, IBM PCjr, MSX, ZX Spectrum, and Atari 8-bit family. Shaw did the Atari 8-bit and Atari 5200 ports herself.
Activision published a less successful sequel in 1988 without Shaw's involvement.
(Original introduction copied from wikipedia: https://en.wikipedia.org/wiki/River_Raid)
Video demo: [unity_river_raid_replica.mp4](unity_river_raid_replica.mp4)
# Current features
Infinite vertical scroller. You need to get fuel to keep flying and there is no shield or extra lives.
If you're hit o crash into another plane, it's game over.# TODO
1. Add start menu
2. Add multiple levels
3. Refactor GameController into smaller components
4. Increase difficulty over time.