https://github.com/brian-ed/bqn-socket
This is a socket library for making it easier to use sockets in BQN
https://github.com/brian-ed/bqn-socket
bqn
Last synced: 3 months ago
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This is a socket library for making it easier to use sockets in BQN
- Host: GitHub
- URL: https://github.com/brian-ed/bqn-socket
- Owner: Brian-ED
- Created: 2024-06-27T23:47:31.000Z (over 1 year ago)
- Default Branch: master
- Last Pushed: 2025-01-01T19:31:10.000Z (10 months ago)
- Last Synced: 2025-07-15T01:35:26.096Z (3 months ago)
- Topics: bqn
- Language: BQN
- Homepage:
- Size: 15.6 KB
- Stars: 6
- Watchers: 3
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
This is a socket library for making it easier to use sockets in BQN.
It is currently unstable with little testing donecurrently only linux, more operating systems planned.
# Tested on
linux x86-64 Mint-OS.# extra info
Some macros and defines were manually resolved by including a lot. Mistakes in conversions are likely. To find back some of the macros that were copied you may look in ``, ``(only for macros NI_MAXHOST and NI_MAXSERV), `` (only for the close function), and ``. I have no idea if the macros are machine-dependant.Could be worth resolving all these macros automatically with [c-header-to-bqn-ffi](https://github.com/Brian-ED/c-header-to-bqn-ffi/).
I'll be using this lib for making online games with [rayed-bqn](https://github.com/Brian-ED/rayed-bqn).