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https://github.com/brian-gates/glyphed-page
A Blender tutorial on how to create magical looking glyphed pages. Covers textures, animation, and modifiers.
https://github.com/brian-gates/glyphed-page
Last synced: 13 days ago
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A Blender tutorial on how to create magical looking glyphed pages. Covers textures, animation, and modifiers.
- Host: GitHub
- URL: https://github.com/brian-gates/glyphed-page
- Owner: brian-gates
- Created: 2019-12-14T07:34:25.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2019-12-14T07:37:51.000Z (about 5 years ago)
- Last Synced: 2024-11-07T14:43:41.962Z (2 months ago)
- Homepage: https://www.youtube.com/watch?v=JV-YstxewRc
- Size: 1.11 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# πGlyphed Pages
How to create your own glyphed pages in [Blender](https://www.blender.org/download/releases/2-81/).
## πPage
1. Desecrate the Default Cube; Add a Plane
2. and we shall name it **"Scroll"**
3. (because when you give birth to something, it should have a name)
4. Scale 5; Subdivide (100); now Shade it SmoothNow let's make it move.
## π Get Wavy
1. Add a Wave Modifier - Modifier Properties > Add Modifier > Wave
2. Add an Empty named **"Wave Origin"** and then the **Start Position** to it
3. Move **Start Position** wherever you like.![settings like so](./instructions/wave-modifier-settings.png)
- **Speed**: 0.01
- **Height**: .39
- **Width** 2.3
- **Narrowness** 0.82### πΆ Shade
0. Get a Reference
- ![Reference Paper](./instructions/paper-reference.jpg)Paper has bumpies.
1. Go to Shading
2. Create a material, name it **"Paper"**
3. Noise Displacement
1. Add Noise: Shift+A, S, "Noise", Enter
2. Add Displacement: Shift+A, S, "Dis", Enter
4. Ctrl+T on Noise Texture
1. Enable the Node Wrangler Add-on: ![enable node wrangler](./instructions/enable-node-wrangler.png)![Noise Displacement](./instructions/noise-displacement.png)
**Noise Texture**
- **Scale** `32.0`
- **Detail** `2.0`**Displacement**
- **Scale**, a very small `0.01`. Small bumpies.## Glyphs
1. Shift+A, Text name it **"Title"**
3. Horizontal Center
4. Add Shrinkwrap Modifier
- ![Shrinkwrap Modifier settings](instructions/text-shrinkwrap-modifier.png)
- **Offset** -0.01 m
- β **Negative**
- β **Positive**### Shade
1. New Material named **"Glyph"**
2. Delete Principled
3. Add Emission Shader### Wave Displacement
### Lighting
Set light to **#FFE9A8**
### Render Settings
1. β Bloom