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https://github.com/brian-gates/glyphed-page

A Blender tutorial on how to create magical looking glyphed pages. Covers textures, animation, and modifiers.
https://github.com/brian-gates/glyphed-page

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A Blender tutorial on how to create magical looking glyphed pages. Covers textures, animation, and modifiers.

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README

        

# πŸ“ƒGlyphed Pages

How to create your own glyphed pages in [Blender](https://www.blender.org/download/releases/2-81/).

## πŸ“ƒPage

1. Desecrate the Default Cube; Add a Plane
2. and we shall name it **"Scroll"**
3. (because when you give birth to something, it should have a name)
4. Scale 5; Subdivide (100); now Shade it Smooth

Now let's make it move.

## 🌊 Get Wavy

1. Add a Wave Modifier - Modifier Properties > Add Modifier > Wave
2. Add an Empty named **"Wave Origin"** and then the **Start Position** to it
3. Move **Start Position** wherever you like.

![settings like so](./instructions/wave-modifier-settings.png)

- **Speed**: 0.01
- **Height**: .39
- **Width** 2.3
- **Narrowness** 0.82

### πŸ•Ά Shade

0. Get a Reference
- ![Reference Paper](./instructions/paper-reference.jpg)

Paper has bumpies.

1. Go to Shading
2. Create a material, name it **"Paper"**
3. Noise Displacement
1. Add Noise: Shift+A, S, "Noise", Enter
2. Add Displacement: Shift+A, S, "Dis", Enter
4. Ctrl+T on Noise Texture
1. Enable the Node Wrangler Add-on: ![enable node wrangler](./instructions/enable-node-wrangler.png)

![Noise Displacement](./instructions/noise-displacement.png)

**Noise Texture**
- **Scale** `32.0`
- **Detail** `2.0`

**Displacement**
- **Scale**, a very small `0.01`. Small bumpies.

## Glyphs

1. Shift+A, Text name it **"Title"**
3. Horizontal Center
4. Add Shrinkwrap Modifier
- ![Shrinkwrap Modifier settings](instructions/text-shrinkwrap-modifier.png)
- **Offset** -0.01 m
- βœ… **Negative**
- βœ… **Positive**

### Shade

1. New Material named **"Glyph"**
2. Delete Principled
3. Add Emission Shader

### Wave Displacement

### Lighting

Set light to **#FFE9A8**

### Render Settings

1. βœ… Bloom