https://github.com/britalmeida/project_loose
Game submission for the PlayJam5!
https://github.com/britalmeida/project_loose
gamejam-2024 playdate
Last synced: 28 days ago
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Game submission for the PlayJam5!
- Host: GitHub
- URL: https://github.com/britalmeida/project_loose
- Owner: britalmeida
- License: cc0-1.0
- Created: 2024-04-19T21:39:40.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2025-08-19T10:50:28.000Z (5 months ago)
- Last Synced: 2025-08-19T12:40:15.891Z (5 months ago)
- Topics: gamejam-2024, playdate
- Language: Lua
- Homepage: https://iralmeida.itch.io/froggotten-recipes
- Size: 95.6 MB
- Stars: 3
- Watchers: 4
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Froggotten Recipes

Froggotten Recipes is a smol [Playdate](https://play.date) game made by a group of friends for a game jam.
The jam was (PlayJam5(https://itch.io/jam/playjam-5)) and the theme was: 'You Forgot Something'.
We took an extra weekend after the jam to develop it a 'lil further which was - of course - a total trap.
We've ended up with a totally new version and (maybe) learned something about feature creep.
## Full Game Version
**To play the totally new version** with new mechanics, art, soundfx, sleep, and an equally grumpy frog, see the [new itch.io page](https://iralmeida.itch.io/froggotten-recipes) or π₯...
**play it right from [Playdate's Catalog](https://play.date/games/froggotten-recipes/)!**
We're happy to have our game published on 8th Dec 2025 πΈπ
### Source Files
This git branch has the [full game source files](https://github.com/britalmeida/project_loose/tree/main).
### License
The game source bundle is available under CC BY 4.0.
The code is available under the MIT license.
We are more than happy that our source bundle is tinkered with for learning and used as a base for new games. Check the [LICENSE file](LICENSE).
## Jam Version
If you're curious, you can see the [game as it was for the game jam](https://github.com/britalmeida/project_loose/releases/tag/improved_jam) with the source files on the [jam branch](https://github.com/britalmeida/project_loose/tree/jam_version).
**To play the improved jam version**, see the [itch.io page](https://iralmeida.itch.io/froggotten-recipes-jam).
## Running the Game
The game can be played on a Playdate or simulator.
See instructions in the [itch.io page](https://iralmeida.itch.io/froggotten-recipes).
## Dev Setup
Either **manually** run the `pdc` compiler and the simulator, or use **VSCode** as interface for git, code and launching the simulator.
1. **Download the PlaydateSDK** to run the simulator and the compiler.
https://play.date/dev/
2. **Set environment variables**
(Optional) to run the compiler from the terminal
e.g. on `~/.bashrc`:
```
# Playdate
export PLAYDATE_SDK_PATH="$HOME/stuff/PlaydateSDK"
export PATH="$PLAYDATE_SDK_PATH/bin:$PATH"
```
3. **Setup VSCode**
- Install **VSCode extensions**
- Playdate (`midouest.playdate-debug`) - package the game and run in the simulator from the IDE.
- Lua (`sumneko.lua`) - syntax highlighting and language support for Lua.
- Add the SDK Path to the settings in the `.code-workspace` file
```
"settings": {
"playdate-debug.sdkPath": "/Users/stuff/PlaydateSDK",
}
```
4. **Workflow**
Open the project folder in VSCode.
Press F5, the playdate simulator should appear.
From the simulator, the game can be uploaded to a physical console.