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https://github.com/britanniavirtual/hlsl_line_shader
DirectX 11 shader to draw solid 3D line based on two 3D points as the vertex input. Line width and fill color specified with a cbuffer. Uses geometry shader to render the billboard line.
https://github.com/britanniavirtual/hlsl_line_shader
3d-line billboard cpp directx geo-shader hlsl line point-to-point
Last synced: about 1 month ago
JSON representation
DirectX 11 shader to draw solid 3D line based on two 3D points as the vertex input. Line width and fill color specified with a cbuffer. Uses geometry shader to render the billboard line.
- Host: GitHub
- URL: https://github.com/britanniavirtual/hlsl_line_shader
- Owner: britanniavirtual
- Created: 2022-10-12T05:18:48.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2022-11-16T17:58:30.000Z (about 2 years ago)
- Last Synced: 2023-08-20T22:08:10.560Z (over 1 year ago)
- Topics: 3d-line, billboard, cpp, directx, geo-shader, hlsl, line, point-to-point
- Language: HLSL
- Homepage:
- Size: 3.91 KB
- Stars: 0
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files: