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https://github.com/brunomikoski/Simple-optimized-A-Pathfinder
An simple and optimized grid pathfinding
https://github.com/brunomikoski/Simple-optimized-A-Pathfinder
a-star a-star-algorithm c-sharp pathfinder pathfinding unity unity3d
Last synced: 2 days ago
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An simple and optimized grid pathfinding
- Host: GitHub
- URL: https://github.com/brunomikoski/Simple-optimized-A-Pathfinder
- Owner: brunomikoski
- License: mit
- Created: 2018-03-09T13:09:54.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2022-11-14T08:55:46.000Z (almost 2 years ago)
- Last Synced: 2024-11-09T18:03:32.138Z (3 days ago)
- Topics: a-star, a-star-algorithm, c-sharp, pathfinder, pathfinding, unity, unity3d
- Language: C#
- Homepage: http://www.brunomikoski.com
- Size: 32.8 MB
- Stars: 248
- Watchers: 16
- Forks: 39
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
[example]: https://thumbs.gfycat.com/FrigidFearfulDrake-size_restricted.gif "Final road creation result"
[profiler]:https://i.imgur.com/lqf6ofr.png# Simple-optimized-A-Pathfinder
[![License: MIT](https://img.shields.io/badge/License-MIT-brightgreen.svg)](https://github.com/badawe/Simple-optimized-A-Pathfinder/blob/master/LICENSE)
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A simple pathfinder that I tried to optimize the maximum as I can, and share what I've discovered :)
The idea was pretty simple, implement a simple A* Pathfinder and use [Unity Profiler](https://docs.unity3d.com/Manual/Profiler.html) to try to optimize the best as I can, trying to reduce the GC and the MS from the method itself
### Final result:
![alt text][example]
#### Steps Descriptions
* Step 1 - Dictionary used to for checking if a Tile is already on OpenList;
* Step 2 - Caching index when comparing best tile from the open list, and using it to remove it from the list;
* Step 3 - Static neighbours array;
* Step 4 - Add FastPriorityQueue as OpenList;
* Step 5 - Replacing Vector2Int to int for X and Y position;
* Step 6 - Using reversed for instead of foreach on the neighbour's array;
* Step 7 - Removing Dictionary for the open list, since FastQueue it's doing the same
* Step 8 - Change return List to be List from Tile
* Step 9 - Using only F cost when adding to the priority queue
* Step 10 - Removing the reverse method from the GetPath
* Step 11 - Removing closedList and using a Toggle inside the Tile itself
* Step 12 - Increasing return list size to be 20% of the available tiles on the map### Performance Comparison
>Keep in mind that all the results bellow are made inside Unity Deep Profiler, so the real performance its probably better than this, I'm working on the profiler for real builds|Action|GC |GetPath() MS| GC to original | GC to previous | GetPath() MS to original | GetPath() MS ToPrevious | Commit |
|:----:|:----:|:----:|:----:|:----:|:----:|:----:|:----:|
|Original|40,6 KB| 29,87 ms| ||||[Original File](https://github.com/badawe/Simple-optimized-A-Pathfinder/blob/dde01c8d3a9e751197874476b1f812770574d364/Assets/%5BPathfinding%5D/Scripts/Pathfinder.cs)|
|Step 1|50,3 KB| 20,14 ms| +23,89% |+23,89%|-32,57%|**-32,57%**|[Commit](https://github.com/badawe/Simple-optimized-A-Pathfinder/commit/63ef36d72ef2b8b833d8b209f65e8ce607fd3889)|
|Step 2|50,3 KB| 16,95 ms| +23,89% |0%|-43,25%|-15,87%|[Commit](https://github.com/badawe/Simple-optimized-A-Pathfinder/commit/f2c6cb6bc46176e951a5cb66fb85144a8434728a)|
|Step 3|36,2 KB| 16,92 ms| -10,14% |**-28,03%**|-43,35%|-0,18%|[Commit](https://github.com/badawe/Simple-optimized-A-Pathfinder/commit/98646c06cb17f7748b66bfac7d12291a76b8eee1)|
|Step 4|32 KB| 10,97 ms| -21,18% |-11,60%|-63,27%|**-35,17%**|[Commit](https://github.com/badawe/Simple-optimized-A-Pathfinder/commit/3c865bf9fe04f170fee3557f2a3a0fda07a07539)|
|Step 5|32 KB| 9,91 ms| -21,18% |0%|-66,82%|-9,66%|[Commit](https://github.com/badawe/Simple-optimized-A-Pathfinder/commit/ec80d08662755292acf5ea1cbd0710c9925082a7)|
|Step 6|32 KB| 10,11 ms| -21,18% |0%|-66,15%|-2,02%|[Commit](https://github.com/badawe/Simple-optimized-A-Pathfinder/commit/7b1b9f4ad7543df6687f9f61a07a2d7694dff8b1)|
|Step 7|22,1 KB| 7,53 ms| -45,57% |**-30,94%**|-74,79%|**-25,52%**|[Commit](https://github.com/badawe/Simple-optimized-A-Pathfinder/commit/dfb86e9209cd879eeb7917fb4789414b72f1e617)|
|Step 8|22,1 KB| 7,46 ms| -45,57% |0%|-75,03%|-0,93%|[Commit](https://github.com/badawe/Simple-optimized-A-Pathfinder/commit/d9520b83675de5069259ae4393d11d4b314b3b41)|
|Step 9|12,6 KB| 7,46 ms| -68,97% |**-42,99%**|-75,03%|0%|[Commit](https://github.com/badawe/Simple-optimized-A-Pathfinder/commit/2c57ba982181c091b1dedb213e58d83f3b9ede48)|
|Step 10|12,6 KB| 7,32 ms| -68,97% |0%|-75,49%|-1,88%|[Commit](https://github.com/badawe/Simple-optimized-A-Pathfinder/commit/78ffb6e8a08db978f8a8e43b6e52f93b17b40d5d)|
|Step 11|4,2 KB| 6,59 ms| -89,66% |-66,67%|-77,94%|-9,97%|[Commit](https://github.com/badawe/Simple-optimized-A-Pathfinder/commit/a2f9ab2965185d75f0c903f5f9ef5aa37be88a97)|
|Step 12|0 KB| 4,82 ms| **-100%** |-100%|**-83,86%**|-26,86%|[Commit](https://github.com/badawe/Simple-optimized-A-Pathfinder/commit/a2f9ab2965185d75f0c903f5f9ef5aa37be88a97)|
![profiler]