https://github.com/brunos3d/true-raycastall
✴️ UNITY - A RaycastAll implementation for Unity to get hits on the same mesh, Point of Entry and Exit.
https://github.com/brunos3d/true-raycastall
bullet hits penetration raycast unity
Last synced: 19 days ago
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✴️ UNITY - A RaycastAll implementation for Unity to get hits on the same mesh, Point of Entry and Exit.
- Host: GitHub
- URL: https://github.com/brunos3d/true-raycastall
- Owner: brunos3d
- License: mit
- Created: 2019-05-16T23:58:25.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2019-09-19T05:43:29.000Z (over 5 years ago)
- Last Synced: 2025-04-02T20:38:26.653Z (about 1 month ago)
- Topics: bullet, hits, penetration, raycast, unity
- Language: C#
- Homepage:
- Size: 1.01 MB
- Stars: 6
- Watchers: 3
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# True-RaycastAll
This asset was created for those who need to use RaycastAll and detect multiple hits on the same object,
bringing information like Ray's entry point and exit, maximum distance, number of hits per Ray casted.
Versatile, fast and practical raycast implementation for shooting games and more, this is **True RaycastAll**.## ⭐ FEATURES ⭐
✔️ Contains a demo scene.
✔️ Fast and easy to understand script.
✔️ Detects multiple hits on the same object (Unity RaycastAll does not detect).
✔️ Penetration rate.
✔️ Point of entry and exit of the projectile.
✔️ Commented lines.
✔️ Bonus: A Simple Overlay Shader for Bulletholes.1. https://www.youtube.com/watch?v=9HLPvgSQYRw
2. https://www.youtube.com/watch?v=b25Mb4wcGR8
3. https://www.youtube.com/watch?v=K_aYgpEEtZw
4. https://www.youtube.com/watch?v=wisa1VGHirU
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