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https://github.com/bryanhitc/lcu-sharp

An API wrapper for the League of Legends client.
https://github.com/bryanhitc/lcu-sharp

league-of-legends riot-api riot-games riot-games-api

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An API wrapper for the League of Legends client.

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README

        

# lcu-sharp

An API wrapper for the League of Legends client.

For the LCU API documentation, check out [Rift Explorer.](https://github.com/Pupix/rift-explorer)

## Usage

### Request example

```cs
// Initialize a connection to the league client.
var api = await LeagueClientApi.ConnectAsync();

// Show the client.
await api.RiotClientEndpoint.ShowUxAsync();
await Task.Delay(1000);

// Update the current summoner's profile icon to 23.
var body = new { profileIconId = 23 };
var queryParameters = Enumerable.Empty();
var json = await api.RequestHandler.GetJsonResponseAsync(HttpMethod.Put, "lol-summoner/v1/current-summoner/icon",
queryParameters, body);

// Minimize the client.
await Task.Delay(1000);
await api.RiotClientEndpoint.MinimizeUxAsync();
```

![Usage Request Run](https://i.imgur.com/OCRPHes.gif)

### Event example

```cs
public event EventHandler GameFlowChanged;
private readonly TaskCompletionSource _work = new TaskCompletionSource(false);

public async Task EventExampleAsync()
{
// Initialize a connection to the league client.
var api = await LeagueClientApi.ConnectAsync();
Console.WriteLine("Connected!");

// Register game flow event.
GameFlowChanged += OnGameFlowChanged;
api.EventHandler.Subscribe("/lol-gameflow/v1/gameflow-phase", GameFlowChanged);

// Wait until work is complete.
await _work.Task;
Console.WriteLine("Done.");
}

private void OnGameFlowChanged(object sender, LeagueEvent e)
{
var result = e.Data.ToString();
var state = string.Empty;

switch (result)
{
case "None":
state = "main menu";
break;
case "Lobby":
state = "lobby";
break;
case "ChampSelect":
state = "champ select";
break;
case "GameStart":
state = "game started";
break;
case "InProgress":
state = "game";
break;
case "WaitingForStats":
state = "waiting for stats";
break;
default:
state = $"unknown state: {result}";
break;
}

// Print new state and set work to complete.
Console.WriteLine($"Status update: Entered {state}.");
_work.SetResult(true);
}
```

![Usage Event Run](https://i.imgur.com/mavltPs.gif)

## License

Copyright (c) 2020 Bryan Hitchcock. All rights reserved.

Licensed under the [MIT](./LICENSE.txt) license.