Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/bs-community/skinview3d
Three.js powered Minecraft skin viewer.
https://github.com/bs-community/skinview3d
minecraft minecraft-cape minecraft-skin skin-viewer skinview3d
Last synced: 3 months ago
JSON representation
Three.js powered Minecraft skin viewer.
- Host: GitHub
- URL: https://github.com/bs-community/skinview3d
- Owner: bs-community
- License: mit
- Created: 2017-10-01T07:16:35.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2024-01-14T07:58:44.000Z (10 months ago)
- Last Synced: 2024-07-28T13:25:03.885Z (3 months ago)
- Topics: minecraft, minecraft-cape, minecraft-skin, skin-viewer, skinview3d
- Language: TypeScript
- Homepage: https://bs-community.github.io/skinview3d
- Size: 12.8 MB
- Stars: 522
- Watchers: 16
- Forks: 86
- Open Issues: 9
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-minecraft-bedrock - Skinview3d - Three.js powered Minecraft skin viewer. (Skinning, modeling and texturing)
README
skinview3d
========[![CI Status](https://img.shields.io/github/actions/workflow/status/bs-community/skinview3d/ci.yaml?branch=master&label=CI&logo=github&style=flat-square)](https://github.com/bs-community/skinview3d/actions?query=workflow:CI)
[![NPM Package](https://img.shields.io/npm/v/skinview3d.svg?style=flat-square)](https://www.npmjs.com/package/skinview3d)
[![MIT License](https://img.shields.io/badge/license-MIT-yellowgreen.svg?style=flat-square)](https://github.com/bs-community/skinview3d/blob/master/LICENSE)
[![Gitter Chat](https://img.shields.io/gitter/room/TechnologyAdvice/Stardust.svg?style=flat-square)](https://gitter.im/skinview3d/Lobby)Three.js powered Minecraft skin viewer.
# Features
* 1.8 Skins
* HD Skins
* Capes
* Ears
* Elytras
* Slim Arms
* Automatic model detection (Slim / Default)
* FXAA (fast approximate anti-aliasing)# Usage
[Example of using skinview3d](https://bs-community.github.io/skinview3d/)[![CodeSandbox](https://img.shields.io/badge/Codesandbox-040404?style=for-the-badge&logo=codesandbox&logoColor=DBDBDB)](https://codesandbox.io/s/skinview3d-template-vdmuh4)
```html
let skinViewer = new skinview3d.SkinViewer({
canvas: document.getElementById("skin_container"),
width: 300,
height: 400,
skin: "img/skin.png"
});// Change viewer size
skinViewer.width = 600;
skinViewer.height = 800;// Load another skin
skinViewer.loadSkin("img/skin2.png");// Load a cape
skinViewer.loadCape("img/cape.png");// Load an elytra (from a cape texture)
skinViewer.loadCape("img/cape.png", { backEquipment: "elytra" });// Unload(hide) the cape / elytra
skinViewer.loadCape(null);// Set the background color
skinViewer.background = 0x5a76f3;// Set the background to a normal image
skinViewer.loadBackground("img/background.png");// Set the background to a panoramic image
skinViewer.loadPanorama("img/panorama1.png");// Change camera FOV
skinViewer.fov = 70;// Zoom out
skinViewer.zoom = 0.5;// Rotate the player
skinViewer.autoRotate = true;// Apply an animation
skinViewer.animation = new skinview3d.WalkingAnimation();// Set the speed of the animation
skinViewer.animation.speed = 3;// Pause the animation
skinViewer.animation.paused = true;// Remove the animation
skinViewer.animation = null;```
## Lighting
By default, there are two lights on the scene. One is an ambient light, and the other is a point light from the camera.To change the light intensity:
```js
skinViewer.cameraLight.intensity = 0.9;
skinViewer.globalLight.intensity = 0.1;
```Setting `globalLight.intensity` to `1.0` and `cameraLight.intensity` to `0.0`
will completely disable shadows.## Ears
skinview3d supports two types of ear texture:
* `standalone`: 14x7 image that contains the ear ([example](https://github.com/bs-community/skinview3d/blob/master/examples/img/ears.png))
* `skin`: Skin texture that contains the ear (e.g. [deadmau5's skin](https://minecraft.fandom.com/wiki/Easter_eggs#Deadmau5.27s_ears))Usage:
```js
// You can specify ears in the constructor:
new skinview3d.SkinViewer({
skin: "img/deadmau5.png",// Use ears drawn on the current skin (img/deadmau5.png)
ears: "current-skin",// Or use ears from other textures
ears: {
textureType: "standalone", // "standalone" or "skin"
source: "img/ears.png"
}
});// Show ears when loading skins:
skinViewer.loadSkin("img/deadmau5.png", { ears: true });// Use ears from other textures:
skinViewer.loadEars("img/ears.png", { textureType: "standalone" });
skinViewer.loadEars("img/deadmau5.png", { textureType: "skin" });
```## Name Tag
Usage:
```js
// Name tag with text "hello"
skinViewer.nameTag = "hello";// Specify the text color
skinViewer.nameTag = new skinview3d.NameTagObject("hello", { textStyle: "yellow" });// Unset the name tag
skinViewer.nameTag = null;
```In order to display name tags correctly, you need the `Minecraft` font from
[South-Paw/typeface-minecraft](https://github.com/South-Paw/typeface-minecraft).
This font is available at [`assets/minecraft.woff2`](assets/minecraft.woff2).To load this font, please add the `@font-face` rule to your CSS:
```css
@font-face {
font-family: 'Minecraft';
src: url('/path/to/minecraft.woff2') format('woff2');
}
```# Build
`npm run build`