https://github.com/bschwind/fractional-delay
A proof of concept implementation for delaying audio (or any sampled) signals by a fractional amount of samples, in Rust
https://github.com/bschwind/fractional-delay
Last synced: 10 months ago
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A proof of concept implementation for delaying audio (or any sampled) signals by a fractional amount of samples, in Rust
- Host: GitHub
- URL: https://github.com/bschwind/fractional-delay
- Owner: bschwind
- Created: 2024-01-23T05:34:29.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-01-23T05:43:41.000Z (over 2 years ago)
- Last Synced: 2025-08-22T10:24:12.296Z (10 months ago)
- Language: Rust
- Size: 1.95 KB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# fractional delay
A proof of concept implementation for delaying audio (or any sampled) signals by a fractional amount of samples, in Rust.
It uses an algorithm based on signal reconstruction with sinc functions and FIR filters.
### References
http://www.labbookpages.co.uk/audio/beamforming/fractionalDelay.html
https://www.youtube.com/watch?v=uNNNj9AZisM&t=402s