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https://github.com/bsnext/mta-ase-query

Node.JS library for send requests to MTA:SA servers and get basic info.
https://github.com/bsnext/mta-ase-query

ase mta mtasa multitheftauto nodejs query server typescript

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Node.JS library for send requests to MTA:SA servers and get basic info.

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# MTA-ASE-Query

Library for send requests to [Multi Theft Auto: San Andreas](https://mtasa.com) servers and get basic info.

Working around ASE protocol ([EYE1](https://github.com/multitheftauto/mtasa-blue/blob/615b9b67c89fb3448f1e7c284146ee0800a3215e/Server/mods/deathmatch/logic/ASE.cpp#L236)).

Also, possible request all servers info with "partially" fields from [those API](https://mtasa.com/api).

```ts
// These objects is returned by getServerInfo()
interface MTAServerResponse {
name: string;
ip: string;
port: number;
gamemode: string;
map: string;
version: string;
private: boolean;
players: number;
max_players: number;
rules: {
name: string;
value: string;
}[],
players_list: {
name: string;
ping: number;
score: number;
}[]
}

// These objects is returned by getServers()
interface MTAServerResponseLite {
name: string;
ip: string;
port: number;
version: string;
private: boolean;
players: number;
max_players: number;
}
```

**[What is a "Rules"?](https://wiki.multitheftauto.com/wiki/SetRuleValue)** (MTA:SA Wiki)

**[What is a "Score"?](https://wiki.multitheftauto.com/wiki/SetPlayerAnnounceValue)** (MTA:SA Wiki)

## Installing:
```bash
npm install @bsnext/mta-ase-query
```

## API:
```ts
getServerInfo(
serverAdress: string, serverPort: number = 22003, requestTimeout: number = 7500
): Promise;

// serverAdress - Server adress, can be IP or Domain.
// serverPort - Server port, 22003 by default.
// requestTimeout - Timeout for close long-time requests.
```

```ts
getServers(): Promise;
```

## Usage:
```ts
import { getServerInfo } from "@bsnext/mta-ase-query";
const serverInfo = await getServerInfo(`lime.dayzmta.ru`, 22003);

/*
serverInfo = {
name: '██ #3 | RU █ [BS] DAYZ ULTIMATE: LIME █ PVP, EASY, LOOT X3',
gamemode: 'RU ██ DayZ Ultimate 1.5',
map: 'None',
version: '1.6',
private: false,
players: 1,
max_players: 80,
rules: [],
players_list: [
{ name: 'WildDove83', ping: 7, score: 0 }
]
}
*/
```

```ts
import { getServers } from "@bsnext/mta-ase-query";
const allServersInfo = await getServers();

/*
allServersInfo = [
...,
{
name: '██ #3 | RU █ [BS] DAYZ ULTIMATE: LIME █ PVP, EASY, LOOT X3',
version: '1.6',
private: false,
players: 4,
max_players: 80,
},
{
name: '██ #4 | EU █ [BS] DAYZ ULTIMATE: MINT █ PVP, EASY, LOOT X3',
version: '1.6',
private: false,
players: 16,
max_players: 80,
},
...
]
*/
```

## Example:
**Basic example of request.**
```ts
const result: MTAServerResponse = await getServerInfo(`lime.dayzmta.ru`, 22003);

console.log(`Server Name: ${result.name}`);
console.log(`Gamemode: ${result.gamemode}`);
console.log(`Map: ${result.map}`);
console.log(`Version: ${result.version}`);
console.log(`Is Passworded: ${result.private ? `Yes` : `No`}`);
console.log(`Players: ${result.players}/${result.max_players}`);

if (result.rules.length > 0) {
console.log(`Rules:`);
for (const rule of result.rules) {
console.log(`- ${rule.name}: ${rule.value}`);
}
}

if (result.players_list.length > 0) {
console.log(`Players List:`);
for (const player of result.players_list) {
console.log(`- ${player.name}: ${player.score} (${player.ping} ms)`);
}
}
```

**Catch the request error.**
```ts
try {
const result: MTAServerResponse = await getServerInfo(`not-existed-server.dayzmta.ru`, 22003);
console.log(`Server Name: ${result.name}`);
} catch(e) {
console.error(e);
}
```

**Request all servers info, and filter by name.**
```ts
const result: MTAServerResponseLite[] = await getServers();

const filteredResult = result.filter(
function (value) {
return value.name.search(`DAYZ ULTIMATE`) > -1;
}
);

for (const serverInfo of filteredResult) {
console.log(`----------------`);
console.log(`Server Name: ${serverInfo.name}`);
console.log(`Version: ${serverInfo.version}`);
console.log(`Is Passworded: ${serverInfo.private ? `Yes` : `No`}`);
console.log(`Players: ${serverInfo.players}/${serverInfo.max_players}`);
}
```