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https://github.com/buchanae/ink

Creative coding in Go
https://github.com/buchanae/ink

2d-graphics creative-coding generative-art golang opengl

Last synced: 30 days ago
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Creative coding in Go

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README

        

GoDoc

Ink is a framework for creative 2D graphics in [Go](https://golang.org), based on OpenGL. Visit [buchanae.github.io/ink](https://buchanae.github.io/ink/) for more.

### Example: a simple triangle
Install:
```
go get github.com/buchanae/ink
```

(Building Ink is a little tricky, because it depends on GLFW. You might need to install these packages:
```
build-essential
xorg-dev
```

Write `example.go`:
```go
package main

import (
. "github.com/buchanae/ink/color"
. "github.com/buchanae/ink/dd"
"github.com/buchanae/ink/gfx"
)

func Ink(doc gfx.Doc) {
t := Triangle{
XY{0.2, 0.2},
XY{0.8, 0.2},
XY{0.5, 0.8},
}
s := gfx.Fill{Shape: t}.Shader()
s.Set("a_color", []RGBA{
Red, Green, Blue,
})
s.Draw(doc)
}
```

Run:
```
ink example.go
```

Ink opens a window and renders your triangle:

![Triangle example](https://buchanae.github.io/ink/assets/snapshots/001_triangle.png)

There are more examples in the [sketches](./sketches) directory.

### Implementation Notes

- Ink is based on OpenGL only, although other backends are desired. There is an experimental WebGL branch.
- Ink is focused on 2D graphics, although 3D is desired some day.
- Most numbers are float32, because OpenGL APIs are mostly based on float32s.
- This is also why I haven't used the Go stdlib `image/color`. I admit this feels messy.
- Angles are in radians, unless otherwise noted.