https://github.com/bugenzhao/raytracing.rs
💡 An implementation of Ray Tracing in One Weekend and Ray Tracing: The Next Week in 2.1 kLoC of Rust.
https://github.com/bugenzhao/raytracing.rs
parallelism raytracer raytracing rust
Last synced: 8 months ago
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💡 An implementation of Ray Tracing in One Weekend and Ray Tracing: The Next Week in 2.1 kLoC of Rust.
- Host: GitHub
- URL: https://github.com/bugenzhao/raytracing.rs
- Owner: BugenZhao
- Created: 2021-01-18T13:18:35.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2021-01-22T16:22:30.000Z (over 5 years ago)
- Last Synced: 2025-10-12T22:42:58.928Z (8 months ago)
- Topics: parallelism, raytracer, raytracing, rust
- Language: Rust
- Homepage:
- Size: 27.4 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# raytracing.rs
An implementation of [_Ray Tracing in One Weekend_](https://raytracing.github.io/books/RayTracingInOneWeekend.html) and [_Ray Tracing: The Next Week_](https://raytracing.github.io/books/RayTracingTheNextWeek.html) in 2.1 kLoC of Rust.
## Features
- **Basic** textures, materials, objects and transformations
- **Simple** BVH for object organization
- **Naive** one-line pixel-level parallelism
- **Trivial** macro- and generic-based static dispatches
- **Childish** interactive GUI (see `interactive` branch)
## Gallery
- Weekend Final

- Rectangle Light

- Cornell Box

- Smoke Sphere in Cornell Box

- Checker

## Roadmap
- [ ] SIMD support
- [ ] PDF support