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https://github.com/but0n/recastCLI.js

CLI tool & Node.js addon to generate navigation mesh
https://github.com/but0n/recastCLI.js

command-line-tool gametools node-module recast-navigation

Last synced: about 2 months ago
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CLI tool & Node.js addon to generate navigation mesh

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README

        

# RecastCLI
![](https://user-images.githubusercontent.com/7625588/36931426-d560d6aa-1eef-11e8-96a2-14812f7994a3.png)

A command line tools to build navigation mesh for game, which means you can automatically generate navigation mesh on server or localhost in pipeline.

> Based on [recastnavigation](https://github.com/recastnavigation/recastnavigation) under ZLib license

# Nodejs addon

## Building (`nodejs` branch)

```shell
$ npm install && npm run build
```

## Usage

```js
const recast = require('./build/Release/RecastCLI');

recast.loadFile('myfile.obj');
recast.loadContent('v -0.5 0 0.5@v -0.5 0 [email protected] 27 26 25@f 28 26 27@');
recast.loadArray(new Float32Array(position), new Int32Array(index))

recast.build(cellSize, cellHeight, agentHeight, agentRadius, agentMaxClimp, agentMaxSlope); // return string

recast.save("navmesh.obj");
```

----
# Command line tools

At master branch

## Building

![](https://user-images.githubusercontent.com/7625588/36931376-1824eb9e-1eef-11e8-84f6-02b93cfce723.png)

## Usage

```shell
$ ./RecastCLI nav_test.obj 0 0 0 0 0 0 0 0 0 0 0 0 0 > navmesh.obj
```
- Running at debug mode
> Toggle with macro `#define DEBUG`
![](https://user-images.githubusercontent.com/7625588/37192900-ac44b93c-23a2-11e8-8487-92699f0ecb3c.png)

### Order

- cellSize
- cellHeight
- agentHeight
- agentRadius
- agentMaxClimp
- agentMaxSlope
- regionMinSize
- regionMergeSize
- edgeMaxLen
- edgeMaxError
- vertsPerPoly
- detailSampleDist
- detailSampleMaxErro

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