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https://github.com/butanium/salesman-wars

A multiplayer codingame prototype
https://github.com/butanium/salesman-wars

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A multiplayer codingame prototype

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README

          

This project is the skeleton for the creation of a game using the Game Engine Toolkit of [CodinGame](https://codingame.com).

Check the documentation on the [github repository](https://github.com/CodinGame/codingame-sdk-doc).

## Note about the game turn implementation
There are 2 ways to implement your game turn according to the game you want to create. **The simultaneous mode** or the **Turn by Turn mode**.

### The simultaneous mode
It's a game mode where all players receive the game data and execute their actions in the same turn. (eg: Race, Pong, ...)

```java
for (Player player : gameManager.getActivePlayers()) {
player.sendInputLine(input);
player.execute();
}

for (Player player : gameManager.getActivePlayers()) {
try {
List outputs = player.getOutputs();
// Check validity of the player output and compute the new game state
} catch (TimeoutException e) {
player.deactivate(String.format("$%d timeout!", player.getIndex()));
}
}

// Check if there is a win / lose situation and call gameManager.endGame(); when game is finished
```

### The Turn by Turn mode:
It's a game mode where only one player execute an action during a turn. (eg: TicTacToe, Chess)

```java
SkeletonPlayer player = gameManager.getPlayer(turn % playerCount);
player.sendInputLine(input);
player.execute();
try {
List outputs = player.getOutputs();
// Check validity of the player output and compute the new game state
} catch (TimeoutException e) {
player.deactivate(String.format("$%d timeout!", player.getIndex()));
player.setScore(-1);
gameManager.endGame();
}

// Check if there is a win / lose situation and call gameManager.endGame(); when game is finished
```

## Loading assets
Assets are expected to be placed in the `src/main/resources/view/assets` folder of your game's project.

You can then use the images in the texture cache with the Entity Module:
```java
entityManager.createSprite.setImage("background.jpg");
```