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https://github.com/bwireman/delay

A dead simple data-structure for delaying side effects. Written in the excellent gleam language. Available on the Beam & in the browser!
https://github.com/bwireman/delay

delay elixir erlang gleam javascript monad nodejs sideeffects

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A dead simple data-structure for delaying side effects. Written in the excellent gleam language. Available on the Beam & in the browser!

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# Delay ⌚

A dead simple data-structure for delaying side effects ⌚! Written in the excellent [gleam ✨](https://gleam.run/) language. Supporting both Erlang & Javascript targets

[![test](https://github.com/bwireman/delay/actions/workflows/test.yml/badge.svg)](https://github.com/bwireman/delay/actions/workflows/test.yml)
[![commits](https://img.shields.io/github/last-commit/bwireman/delay)](https://github.com/bwireman/delay/commit/main)
[![mit](https://img.shields.io/github/license/bwireman/delay?color=brightgreen)](https://github.com/bwireman/delay/blob/main/LICENSE)
[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen)](http://makeapullrequest.com)
[![1.1.0](https://img.shields.io/hexpm/v/delay?color=brightgreen&style=flat)](https://hexdocs.pm/delay/index.html)
[![gleam erlang](https://img.shields.io/badge/erlang%20%E2%98%8E%EF%B8%8F-red?style=flat&label=gleam%20%E2%9C%A8)](https://gleam.run)
[![hex.pm downloads](https://img.shields.io/hexpm/dt/delay?label=hex.pm%20downloads)](https://hex.pm/packages/delay/)
[![gleam js](https://img.shields.io/badge/%20gleam%20%E2%9C%A8-js%20%F0%9F%8C%B8-yellow)](https://gleam.run/news/v0.16-gleam-compiles-to-javascript/)
[![npm](https://img.shields.io/npm/dt/delay-gleam?label=npm%20downloads)](https://www.npmjs.com/package/delay-gleam)

## Basic Usage

```gleam
import gleam/io
import delay

let d = delay.delay_effect(fn() {
io.println("Hello")
Ok(1)
}) |> delay.map(fn(x) {
io.println("World")
Ok(x + 1)
})

let res = delay.run(d)
// Hello
// World
// res = Ok(2)
```

## More info

The result of `delay_effect` is really just a first class function with a nice API wrapper. It isn't executed until put through one of `run/1`, `drain/1`, `fallthrough/1` or one of the other functions in order to execute a delayed effect. And can be called as many times as you want.

```gleam
import gleam/io
import delay

let d = delay.delay_effect(fn() {
io.println("Hello")
Error("bummer")
}) |> delay.map(fn(x) {
io.println("World")
Ok(x + 1)
})

let res = delay.run(d)
// Hello
// res = Error("bummer")
```

If one of the functions in the chain fails, the rest will short circuit and the error will be returned.

Effects can be retried as well via `retry/3`

```gleam
// using the same effect `d` from above

let res = delay.retry(d, 3, 200)
|> delay.run()
// Hello
// Hello
// Hello
// Hello
// res = Error("bummer")
```

## Usage within Javascript 🌸 directly
If you want to use this library from javascript alone, but aren't ready to embrace gleam, you can install it from [npm](https://www.npmjs.com/package/delay-gleam)!
Docs can be found [here](https://hexdocs.pm/delay/index.html)

```sh
npm i delay-gleam
```

```javascript
import { delay_effect, map, run } from "delay-gleam"
import { ok, error, get } from "delay-gleam/extras"

d = delay_effect(() => error(console.log("123")))
d = map(d, (_) => ok(console.log("456")))
get(run(d))
// 123
```

### Extras
Helper functions for using this library directly in javascript can be found [here](/dist/extras/extras.mjs)

## FAQ

Doesn't the concept of a delayed side effect kind of lose value in the world of actor model concurrency and zero shared memory?!

> A little

Then why did you write this?

> For fun

Is gleam ✨ actually excellent?

> So far