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https://github.com/bytebit-org/roblox-destroyedinstancelogging

Just a simple set of functions for making consistent destroyed instance logs
https://github.com/bytebit-org/roblox-destroyedinstancelogging

game-development lua luau npm-package roblox roblox-ts

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Just a simple set of functions for making consistent destroyed instance logs

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# Destroyed Instance Logging



CI status


PRs Welcome


License: MIT


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Destroyed Instance Logging is just a simple set of functions for making consistent destroyed instance logs.

## Installation
### roblox-ts
Simply install to your [roblox-ts](https://roblox-ts.com/) project as follows:
```
npm i @rbxts/destroyed-instance-logging
```

### Wally
[Wally](https://github.com/UpliftGames/wally/) users can install this package by adding the following line to their `Wally.toml` under `[dependencies]`:
```
DestroyedInstanceLogging = "bytebit/[email protected]"
```

Then just run `wally install`.

### From model file
Model files are uploaded to every release as `.rbxmx` files. You can download the file from the [Releases page](https://github.com/Bytebit-Org/roblox-DestroyedInstanceLogging/releases) and load it into your project however you see fit.

### From model asset
New versions of the asset are uploaded with every release. The asset can be added to your Roblox Inventory and then inserted into your Place via Toolbox by getting it [here.](https://www.roblox.com/library/9164245379/Destroyed-Instance-Logging-Package)

## Documentation
Documentation can be found [here](https://github.com/Bytebit-Org/roblox-DestroyedInstanceLogging/tree/master/docs), is included in the TypeScript files directly, and was generated using [TypeDoc](https://typedoc.org/).

## Example
Here's a simple example of a destroyable class with a couple public methods on it that we want to make sure logs consistently when a destroyed instance is misused.

roblox-ts example

```ts
import { assertNotDestroyed, warnAlreadyDestroyed } from "@rbxts/destroyed-instance-logging";

export class Destroyable {
private isDestroyed = false;

public destroy() {
if (this.isDestroyed) {
warnAlreadyDestroyed(this);
return;
}

// destruction logic
this.isDestroyed = true;
}

public foobar() {
assertNotDestroyed(this.isDestroyed, this);

// foobar logic
}
}
```

Luau example

```lua
local assertNotDestroyed = require(path.to.modules["destroyed-instance-logging"]).assertNotDestroyed
local warnAlreadyDestroyed = require(path.to.modules["destroyed-instance-logging"]).warnAlreadyDestroyed

local Destroyable = {}
Destroyable.__index = Destroyable

function new()
local self = {}
setmetatable(self, Destroyable)

self.isDestroyed = false

return self
end

function Destroyable:destroy()
if self.isDestroyed then
warnAlreadyDestroyed(self)
return
end

-- destruction logic
self.isDestroyed = true
end

function Destroyable:foobar()
assertNotDestroyed(self.isDestroyed, self)

-- foobar logic
end

return {
new = new
}
```