https://github.com/bytebit-org/roblox-stacksandqueues
A simple set of implementations of stack and queue data structures.
https://github.com/bytebit-org/roblox-stacksandqueues
Last synced: 5 months ago
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A simple set of implementations of stack and queue data structures.
- Host: GitHub
- URL: https://github.com/bytebit-org/roblox-stacksandqueues
- Owner: Bytebit-Org
- License: mit
- Created: 2022-03-24T05:14:42.000Z (about 4 years ago)
- Default Branch: master
- Last Pushed: 2022-04-05T05:18:56.000Z (about 4 years ago)
- Last Synced: 2025-02-01T02:47:07.407Z (over 1 year ago)
- Language: TypeScript
- Size: 287 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
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README
# Stacks and Queues
Stacks and Queues is a simple set of implementations of stack and queue data structures.
## Installation
### roblox-ts
Simply install to your [roblox-ts](https://roblox-ts.com/) project as follows:
```
npm i @rbxts/stacks-and-queues
```
### Wally
[Wally](https://github.com/UpliftGames/wally/) users can install this package by adding the following line to their `Wally.toml` under `[dependencies]`:
```
StacksAndQueues = "bytebit/stacks-and-queues@1.0.5"
```
Then just run `wally install`.
### From model file
Model files are uploaded to every release as `.rbxmx` files. You can download the file from the [Releases page](https://github.com/Bytebit-Org/roblox-StacksAndQueues/releases) and load it into your project however you see fit.
### From model asset
New versions of the asset are uploaded with every release. The asset can be added to your Roblox Inventory and then inserted into your Place via Toolbox by getting it [here.](https://www.roblox.com/library/9181293671/Stacks-and-Queues-Package)
## Documentation
Documentation can be found [here](https://github.com/Bytebit-Org/roblox-StacksAndQueues/tree/master/docs), is included in the TypeScript files directly, and was generated using [TypeDoc](https://typedoc.org/).
## Example
This example uses a `Queue` to track incoming tasks and attempts to process one every `RunService.Heartbeat` event.
roblox-ts example
```ts
import { Queue } from "@rbxts/stacks-and-queues";
import { RunService } from "@rbxts/services";
type Task = {}; // some task type
export class TaskProcessor {
private readonly queue = new Queue();
public constructor() {
this.listenForHeartbeats();
}
public queueTask(task: Task) {
this.queue.push(task);
}
private listenForHeartbeats() {
RunService.Heartbeat.Connect(() => {
if (this.queue.isEmpty()) {
return;
}
this.processTask(this.queue.pop());
});
}
private processTask(task: Task) {
// some processing stuff
}
}
```
Luau example
```lua
local RunService = game:GetService("RunService")
local Queue = require(path.to.modules["stacks-and-queues"]).Queue
local TaskProcessor = {}
TaskProcessor.__index = TaskProcessor
function new()
local self = {}
setmetatable(self, TaskProcessor)
self._queue = Queue.new()
_listenForHeartbeats(self)
return self
end
function TaskProcessor:queueTask(task)
self.queue:push(task)
end
function _listenForHeartbeats(self)
RunService.Heartbeat:Connect(function
if (self.queue:isEmpty()) then
return
end
_processTask(self, self.queue:pop())
end)
end
function _processTask(self, task)
-- some processing stuff
end
return {
new = new
}
```