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https://github.com/byxb/Whack

Whack Game Starling Project for Flash Player 11
https://github.com/byxb/Whack

Last synced: about 2 months ago
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Whack Game Starling Project for Flash Player 11

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README

        

// =====================================================================
//
// Game Title
// Copyright 2011 BYXB LLC. All Rights Reserved.
//
// This software has been licensed to Adobe Systems Inc. for
// use in educational, training, and for promotional and
// demonstration purposes. All rights are otherwise retained
// by BYXB LLC and subject to the following license:
//
// The software code contained herein is licensed under the Creative
// Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
// To view this license, see http://creativecommons.org/licenses/by-nc-
// sa/3.0/ or send a letter to Creative Commons, 444 Castro Street,
// Suite 900, Mountain View, California, 94041, USA.
//
// The characters, story, and all artwork and game-play text contained
// herein ARE NOT licensed for any commercial publication or use,
// regardless of whether the usage is "paid" or "free", and may not be
// reproduced, republished, modified or derivative works created
// therefrom without express written consent.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-
// INFRINGEMENT. IN NO EVENT SHALL BYXB LLC BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE, MISUSE, OR INABILITY TO USE THE SOFTWARE.
//
// For more information see http://www.byxb.com/.
//
// =====================================================================

To use this source, import the project into Flash Builder 4.5.

You will need to have access to a playerglobal.swc that supports Flash Player 11. Please update the project properties to point to your player global, otherwise a build error will occur.

Look in the media directory for some of the asset files and tools I used to make the project.