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https://github.com/c08oprkiua/vita_vehicle_cpp
VitaVehicle (g-rcp2) ported to C++ as an engine module for Godot 3
https://github.com/c08oprkiua/vita_vehicle_cpp
car-physics cars cplusplus godot-cpp godot-module godot-physics-engine godot3
Last synced: about 2 months ago
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VitaVehicle (g-rcp2) ported to C++ as an engine module for Godot 3
- Host: GitHub
- URL: https://github.com/c08oprkiua/vita_vehicle_cpp
- Owner: c08oprkiua
- License: mit
- Created: 2024-07-06T22:38:14.000Z (6 months ago)
- Default Branch: main
- Last Pushed: 2024-10-04T05:32:24.000Z (3 months ago)
- Last Synced: 2024-10-20T08:14:14.600Z (3 months ago)
- Topics: car-physics, cars, cplusplus, godot-cpp, godot-module, godot-physics-engine, godot3
- Language: C++
- Homepage:
- Size: 18.6 KB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# VitaVehicle++
This repository contains a C++ engine module port of VitaVehicle, which is largely based on my [modified fork of VitaVehicle for Godot 4](https://github.com/c08oprkiua/g-rcp2/tree/godot-4.0.3-conversion). This port in particular targets Godot 3, but the manual tweaks needed to make it work for Godot 4 should be minimal (changing `#include` paths, changing base class names where necessary, stuff like that).# Usage
To add this to Godot, clone this repository, name the root folder `vita_vehicle`, and then copy it into the `modules` folder of your Godot repo and then compile.# Sidenotes
* Docs have not been added
* It may be buggy, as it inherits all my changes in my fork plus some necessary changes in porting to C++.
* Some export variables have been renamed, as I took it as a chance to clean up the consistency in naming schemes.
* Some features that I wanted to add to the aforementioned Godot 4 fork of VitaVehicle have been included here.# Credits
* Jreo: Original GDScript-based version of VitaVehicle/g-rcp2
* c08oprkiua: VitaVehicle rewrite, C++ port