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https://github.com/c9glax/cs2gsi

.dll for CS2 Gamestate Integrations
https://github.com/c9glax/cs2gsi

counter-strike counter-strike-2 game gamestate-integration nuget-package valve

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.dll for CS2 Gamestate Integrations

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# CS2GSI
[![GitHub License](https://img.shields.io/github/license/c9glax/CS2GSI)](/LICENSE)
[![NuGet Version](https://img.shields.io/nuget/v/CS2GSI)](https://www.nuget.org/packages/CS2GSI/)
[![Github](https://img.shields.io/badge/Github-8A2BE2)](https://github.com/C9Glax/CS2GSI)
[![GitHub Release](https://img.shields.io/github/v/release/c9glax/CS2GSI)](https://github.com/C9Glax/CS2GSI/releases/latest)

## Example Usage
```csharp
public static void Main(string[] args)
{
CS2GSI.CS2GSI gsi = new ();
gsi.AnyMessage += eventArgs => Console.WriteLine("Message");
gsi.OnKill += eventArgs => Console.WriteLine($"Kill number {eventArgs.ValueAsOrDefault()}");
while(gsi.IsRunning)
Thread.Sleep(10);
}
```

### Events

All Events with IDs here: https://github.com/C9Glax/CS2GSI/blob/master/CS2GSI/CS2Event.cs

`EventName` (_ParameterType_) Description

* `OnKill` (_int_) Number of Kills in Match
* `OnHeadshot` (_int_) Number of Headshots in Round
* `OnDeath` (_int_) Number of Deaths in Match
* `OnFlashed`
* `OnBurning`
* `OnSmoked`
* `OnRoundStart`
* `OnRoundOver`
* `OnRoundWin`
* `OnRoundLoss`
* `OnDamageTaken` (_int_) Amount of Damage Taken
* `OnMatchStart`
* `OnMatchOver`
* `OnMoneyChange` (_int_) Delta in Money
* `OnHealthChange` (_int_) Delta in Health
* `OnArmorChange` (_int_) Delta in Armor
* `OnHelmetChange` (_bool_) Helmet on/off
* `OnEquipmentValueChange` (_int_) Delta in Equipmentvalue
* `OnTeamChange`
* `OnPlayerChange` (_string_) SteamId64
* `OnHalfTime`
* `OnFreezeTime`
* `OnBombPlanted`
* `OnBombDefused`
* `OnBombExploded`
* `AnyEvent`
* `AnyMessage`