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https://github.com/caiquetorres/procedural-island-generator

System developed in Unity and C# that allows to create islands based on seeds and other information
https://github.com/caiquetorres/procedural-island-generator

csharp procedural-generation unity

Last synced: about 2 months ago
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System developed in Unity and C# that allows to create islands based on seeds and other information

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# Procedural Island Generator

The project consists of a system that is capable of islands in a procedural way, that is, using a Unity engine and a set of algorithms the system creates more or less organic maps.

The height map of the islands is generated as base or perlin noise. The result of the generation without the colors can be seen below.

## Height map


Height map

## Color map

Using the same height map, colors can be added by regions, generating the effect seen below.


Color map