https://github.com/calamity-inc/warframe-public-export-plus
The most complete data source for all your Warframe needs and interests. Contains everything missing in Public Export and more.
https://github.com/calamity-inc/warframe-public-export-plus
warframe warframe-items
Last synced: 5 months ago
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The most complete data source for all your Warframe needs and interests. Contains everything missing in Public Export and more.
- Host: GitHub
- URL: https://github.com/calamity-inc/warframe-public-export-plus
- Owner: calamity-inc
- Created: 2024-06-01T13:48:31.000Z (about 2 years ago)
- Default Branch: senpai
- Last Pushed: 2026-01-23T10:04:49.000Z (5 months ago)
- Last Synced: 2026-01-24T02:58:15.429Z (5 months ago)
- Topics: warframe, warframe-items
- Language: JSON
- Homepage: https://www.npmjs.com/package/warframe-public-export-plus
- Size: 88 MB
- Stars: 39
- Watchers: 3
- Forks: 3
- Open Issues: 7
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Metadata Files:
- Readme: README.md
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README
# warframe-public-export-plus
The most complete data source for all your Warframe needs and interests. Contains everything missing in Public Export and more.
## Localisations
Data and localisations are entirely split here (into Export\*.json and dict.\*.json, respectively). This should make it trivial to handle localisations in your projects without tons of duplicated data. Unfortunately, this may make it difficult to manually browse the data; however, you can type whatever you're looking for into [browse.wf](https://browse.wf/), which is uses this data and [is open-source](https://github.com/calamity-inc/browse.wf).
## Images
Most exports here have an `icon` field, which contains a path, e.g. `/Lotus/Interface/Icons/Player/DanteGlyph.png`. These images are shipped with the game, so they can be accessed in several ways:
- [Puxtril's Warframe Exporter](https://github.com/Puxtril/Warframe-Exporter) can be used entirely offline to export textures from your game files.
- browse.wf hosts all images and can be queried by simply appending the path:
However, images shipped with the game are heavily compressed, so you should check ExportImages if you care about quality:
- Most glyphs have a `forumName`, which can be used to find the uncompressed image at `media.invisioncic.com/Mwarframe/pages_media/.png`, e.g.
- Most images additionally have a `contentHash`, which means they are hosted at `content.warframe.com/PublicExport` with mild compression, and can be obtained by appending the contentHash with an exclamation mark, like so:
## Notes
### ExportArcanes
- There's several entries with the name "Arcane Fury" and "Arcane Steadfast". These can be avoided by checking that `excludeFromCodex` is falsy.
### ExportDojoRecipes
- This `price` (credits), `skipTimePrice` (platinum), and `ingredients` are for Moon clans. To convert these e.g. to Ghost clan values, simply divide them by 100 with a lower limit of 1.
### ExportRegions
- Crossfire missions can be detected by the `secondaryFactionIndex` field being present. The `/Lotus/Language/Missions/MissionName_Crossfire` label may be used for their mission type.
- Tyana Pass (`SolNode450`) is a bit special in that it uses the `/Lotus/Language/Missions/DualDefenseCompare` label for the faction.
### ExportRecipes
- There is no `name` field, instead `/Lotus/Language/Items/BlueprintAndItem` is used with `|ITEM|` substituted to the result name.
### ExportRelics
- There is no `name` field, instead the added `category` and `era` fields can be used in conjuction with `/Lotus/Language/Relics/VoidProjectionName` to construct the name.
### ExportRewards
- There are some special tables where rewards have a `rarity` instead of a `probability`. These cases are void relics and archon hunt shard rewards. In the former case, the probabilities depend on the [relic refinement](supplementals/relic-chances.pluto).
- Rewards are given as StoreItems. If they start with `/Lotus/StoreItems/`, you can simply replace this with `/Lotus/` to get the normal counterpart. Otherwise, it's a 3-day booster and you can find it in ExportBoosters.
### ExportUpgrades
- Several mods share the same name, e.g. for "Vitality" and "Pressure Point" there's 3 mods each. Some of these might be [flawed variants](https://warframe.fandom.com/wiki/Flawed_Mods), but others might simply be forgotten development artefacts. These can be avoided by checking that `isStarter` and `isFrivilous` are both absent.
- Challenge complications are combined using `/Lotus/Language/Challenges/Challenge_Complication_Combiner`.
### ExportVendors
- Vendors can only sell StoreItems. If they start with `/Lotus/StoreItems/`, you can simply replace this with `/Lotus/` to get the normal counterpart. Otherwise, it's a bundle and you can find it in ExportBundles.
### ExportWarframes
- The `health`, `shield`, `armor`, and `power` values represent the state at rank 0. [See here for an approach to level-scaling these stats.](https://github.com/Sainan/warframe-build-evaluator/blob/d05257f704e688ec387c697c6768b951cf3d5389/evaluator.pluto#L438-L500)
### ExportWeapons
- Non-weapon items such as modular parts are in here as well. These can be filtered by checking if `behaviours` is absent.
- Kitgun Chambers also have a `primeOmegaAttenuation` \[sic\] field, this is the Riven Disposition for when the Kitgun is a primary instead of secondary weapon.
- The `damagePerShot` array is documented [here](https://warframe.fandom.com/wiki/Public_Export#Guns), although the `behaviours` array should be preferred.