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https://github.com/calebj0seph/spectro

🎶 Real-time audio spectrogram generator for the web
https://github.com/calebj0seph/spectro

app application audio audio-visualizer dsp fft javascript material-design material-ui microphone react sound spectrogram typescript web webgl webgl-experiments

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🎶 Real-time audio spectrogram generator for the web

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# 🎶 [Spectro](https://calebj0seph.github.io/spectro/)

Spectro is a real-time audio spectrogram generator for the web. It can visualise sound from your microphone or audio files on your device.

![Screenshot of Spectro](/docs/screenshot.png?raw=true)

## 💻 Usage
*Head [here](https://calebj0seph.github.io/spectro/) to start using Spectro.*

To start generating a spectrogram, you can either:
* Click the **🎤 Record from mic** button to start generating a spectrogram from your microphone.

If you want to record audio from your device's audio output, you can [enable 'Stereo Mix' on Windows](https://www.howtogeek.com/howto/39532/how-to-enable-stereo-mix-in-windows-7-to-record-audio/) or [use BlackHole on macOS](https://github.com/ExistentialAudio/BlackHole) and then set this device as your browser's default input device.

* Click the **🎵 Play audio file** button to start generating a spectrogram from an audio file on your device. This will also play the selected audio file.

Any audio format supported by your browser can be played.

The spectrogram generates from **right to left**, with the most recent audio appearing on the right and oldest on the left.

There are also **⚙ Options** available to control the appearance of the spectrogram:
* **🔊 Sensitivity** controls how sensitive the spectrogram is to the audio. Changing it has the same effect as changing the volume of the audio.
* **🌗 Contrast** applies logarithmic scaling to the spectrogram to add contrast to the image. Changing it can help produce a better image depending on the audio being analysed.
* **🔍 Zoom** controls how zoomed in the spectrogram appears along the time axis.
* **📈 Min. and max. frequency** control the range of frequencies to display on the spectrogram. Lower frequencies appear at the bottom of the spectrogram, and higher frequencies at the top.
* **🎹 Frequency scale** controls the scaling to apply to the frequency axis of the spectrogram. 'Linear' means all frequencies are represented evenly, while '[Mel](https://en.wikipedia.org/wiki/Mel_scale)' gives a more natural appearance by giving more weight to lower frequencies.
* **🌈 Colour** controls the colour scheme to display the spectrogram with.

You can click the **⏹ Stop** button to stop generating the spectrogram. If playing an audio file, the spectrogram will automatically stop at the end of the track.

## ❓ FAQ
### What is a spectrogram?
A [spectrogram](https://en.wikipedia.org/wiki/Spectrogram) is an image produced from sound. It visualises the frequencies present in sound over time, with time represented along the horizontal axis, frequency along the vertical axis, and the loudness of the frequency by colour.

For example if you were to generate a spectrogram of yourself whistling, you would see a bright line at the pitch of the whistle.

### What browsers does Spectro work with?
The latest versions of Chrome, Firefox and Safari all work with Spectro. Any other Chromium based browser like the new version of Microsoft Edge should also work.

### How does Spectro work?
[Here's a blog post](/docs/making-of.md) describing it all! A quick overview:
* The audio input is broken into frames of 4096 samples, which are overlapped every 1024 samples. I chose 4096 as my window size as it seemed to be the best trade-off between time and frequency resolution – eventually I might make it configurable.
* These overlapping frames are then windowed using a [seven-term Blackman-Harris](https://dsp.stackexchange.com/questions/51095/seven-term-blackman-harris-window) function, which I decided on as it seemed to give the most visual clarity.
* The windows are then run through a Fast Fourier transform (using [jsfft](https://github.com/dntj/jsfft)) in a dedicated web worker, and the norm of each frequency bin is taken as the basis of the spectrogram.
* This raw spectrogram data is then inserted into a circular queue, which has capacity equal to the width of the spectrogram image.
* The raw spectrogram data is then rendered to the screen with WebGL, using a shader to quickly perform all of the scaling, colourisation and other image adjustments directly on the GPU. Only new raw spectrogram data is uploaded to the GPU each frame to improve performance instead of doing a full upload.
* The settings panel uses [React](https://reactjs.org/) and [Material-UI](https://material-ui.com/) (which accounts for most of the bundle size 😞).

## 👩‍💻 Development
Install dependencies:
```
npm install
```

Start webpack-dev-server:
```
npm start
```

Build a production bundle:
```
npm run build
```

Perform Typescript type checking:
```
npm run type-check
```

## 📘 Licence
Spectro is released under the terms of the [MIT Licence](LICENSE).