https://github.com/calinou/godot-multiple-resolutions
[WIP] Demonstrates how to handle multiple display resolutions with Godot
https://github.com/calinou/godot-multiple-resolutions
godot godot-demo godot-engine
Last synced: 10 months ago
JSON representation
[WIP] Demonstrates how to handle multiple display resolutions with Godot
- Host: GitHub
- URL: https://github.com/calinou/godot-multiple-resolutions
- Owner: Calinou
- License: mit
- Created: 2018-02-14T19:07:18.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2018-02-15T11:23:49.000Z (over 8 years ago)
- Last Synced: 2025-03-08T11:34:20.264Z (over 1 year ago)
- Topics: godot, godot-demo, godot-engine
- Language: GDScript
- Homepage:
- Size: 483 KB
- Stars: 11
- Watchers: 2
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.assets.md
Awesome Lists containing this project
README
# Multiple Resolutions Demo for Godot
***Work in progress.***
___
This project demonstrates how to use Godot's UI system to support multiple
aspect ratios (including ultrawide displays and console-like HUDs with custom margins), as well as scaling the
GUI and providing hiDPI support.
## License
Copyright © 2018 Hugo Locurcio and contributors
- Unless otherwise specified, files in this repository are licensed under the
MIT license, see [LICENSE.md](LICENSE.md) for more information.
- Assets are licensed as specified in [LICENSE.assets.md](LICENSE.assets.md).
- The [Noto Sans](https://www.google.com/get/noto/) fonts are licensed under
the SIL OFL 1.1, see [fonts/LICENSE.txt](fonts/LICENSE.txt) for more information.