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https://github.com/calinou/godot-multiple-resolutions

[WIP] Demonstrates how to handle multiple display resolutions with Godot
https://github.com/calinou/godot-multiple-resolutions

godot godot-demo godot-engine

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[WIP] Demonstrates how to handle multiple display resolutions with Godot

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# Multiple Resolutions Demo for Godot

***Work in progress.***

___

This project demonstrates how to use Godot's UI system to support multiple
aspect ratios (including ultrawide displays and console-like HUDs with custom margins), as well as scaling the
GUI and providing hiDPI support.

## License

Copyright © 2018 Hugo Locurcio and contributors

- Unless otherwise specified, files in this repository are licensed under the
MIT license, see [LICENSE.md](LICENSE.md) for more information.
- Assets are licensed as specified in [LICENSE.assets.md](LICENSE.assets.md).
- The [Noto Sans](https://www.google.com/get/noto/) fonts are licensed under
the SIL OFL 1.1, see [fonts/LICENSE.txt](fonts/LICENSE.txt) for more information.