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https://github.com/calint/pczero

experiments with bootable image of x86 and protected mode 32 bit code for the i386 platform written in assembler and c++ contains: * minimal assembler kernel supporting preemptive multitasking (1 KB) * sample toy application of a 2d game engine
https://github.com/calint/pczero

bootable cpp kernel operating-system preemptive-multitasking protected-mode x86-32 x86-assembly

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experiments with bootable image of x86 and protected mode 32 bit code for the i386 platform written in assembler and c++ contains: * minimal assembler kernel supporting preemptive multitasking (1 KB) * sample toy application of a 2d game engine

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# pczero
experiments with bootable image of x86 and protected mode 32 bit code for the i386 platform

written in assembler and C++

intention:
* travel back to the 80's when the 32 bit intel 386 with math co-processor appeared, equipped with c++ from the future
* write a micro kernel (1 KB) in assembler that does preemptive multitasking
* handle multiple tasks and keyboard with a simple kernel written in c++
* write a small 2d framework for a toy application

contains:
* minimal assembler kernel supporting preemptive multitasking (osca.S)
* minimal c++ kernel (lib.h, kernel.h)
- task switch (ctrl+tab)
- enable/disable task (ctrl+F1, F2 etc)
- keyboard focus on tasks that handle input
* sample toy application of a 2d game engine (libge.h, game.h)
- collision detection between convex shapes
- simple targeting system of objects in motion (can easily be extended to 3d and non-linear trajectories)
* sample tasks (main.cc)

![screenshot 2024-03-13--12-07-40](https://github.com/calint/pczero/assets/1920811/fdbb313f-c202-411b-9806-6f472d39d167)