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https://github.com/capacitor-community/camera-preview
Capacitor plugin that allows camera interaction from HTML code
https://github.com/capacitor-community/camera-preview
Last synced: 5 days ago
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Capacitor plugin that allows camera interaction from HTML code
- Host: GitHub
- URL: https://github.com/capacitor-community/camera-preview
- Owner: capacitor-community
- License: mit
- Created: 2019-07-07T03:43:18.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2024-10-10T17:50:50.000Z (2 months ago)
- Last Synced: 2024-12-02T07:06:37.457Z (10 days ago)
- Language: Java
- Homepage:
- Size: 2.64 MB
- Stars: 191
- Watchers: 19
- Forks: 167
- Open Issues: 85
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
Awesome Lists containing this project
- awesome-capacitorjs - @capacitor-community/camera-preview - Capacitor plugin that allows camera interaction from HTML code. (Plugins / Community Plugins)
- awesome-capacitor - Camera preview - Camera preview. (Community plugins)
README
Capacitor Camera Preview
@capacitor-community/camera-preview
CAPACITOR 5
Capacitor plugin that allows camera interaction from Javascript and HTML
(based on cordova-plugin-camera-preview).
Version 6 of this plugin requires Capacitor 6.If you are using Capacitor 5, use [version 5](https://github.com/capacitor-community/camera-preview/releases/tag/v5.0.0)
If you are using Capacitor 4, use [version 4](https://github.com/capacitor-community/camera-preview/releases/tag/v4.0.0)
If you are using Capacitor 3, use [version 3](https://github.com/capacitor-community/camera-preview/releases/tag/v3.1.2)
If you are using Capacitor 2, use [version 1](https://github.com/capacitor-community/camera-preview/releases/tag/v1.2.1)
**PR's are greatly appreciated.**
-- [@arielhernandezmusa](https://github.com/arielhernandezmusa) and [@pbowyer](https://github.com/pbowyer), current maintainers
# Installation
```
yarn add @capacitor-community/camera-previewor
npm install @capacitor-community/camera-preview
```
Then run
```
npx cap sync
```## Extra Android installation steps
**Important** `camera-preview` 3+ requires Gradle 7. If you are using Gradle 4, please use [version 2](https://github.com/capacitor-community/camera-preview/tree/v2.1.0) of this plugin.Open `android/app/src/main/AndroidManifest.xml` and above the closing `` tag add this line to request the CAMERA permission:
```xml```
For more help consult the [Capacitor docs](https://capacitorjs.com/docs/android/configuration#configuring-androidmanifestxml).### Variables
This plugin will use the following project variables (defined in your app's `variables.gradle` file):
- `androidxExifInterfaceVersion`: version of `androidx.exifinterface:exifinterface` (default: `1.3.6`)
## Extra iOS installation steps
You will need to add two permissions to `Info.plist`. Follow the [Capacitor docs](https://capacitorjs.com/docs/ios/configuration#configuring-infoplist) and add permissions with the raw keys `NSCameraUsageDescription` and `NSMicrophoneUsageDescription`. `NSMicrophoneUsageDescription` is only required, if audio will be used. Otherwise set the `disableAudio` option to `true`, which also disables the microphone permission request.## Extra Web installation steps
Add `import { CameraPreview } from '@capacitor-community/camera-preview';` in the file where you want to use the plugin.
then in html add `
`and `CameraPreview.start({ parent: "cameraPreview"});` will work.
# Methods
### start(options)
Starts the camera preview instance.
| Option | values | descriptions |
|----------|---------------|------------------------------------------------------------------------|
| position | front \| rear | Show front or rear camera when start the preview. Defaults to front |
| width | number | (optional) The preview width in pixels, default window.screen.width (applicable to the android and ios platforms only) |
| height | number | (optional) The preview height in pixels, default window.screen.height (applicable to the android and ios platforms only) |
| x | number | (optional) The x origin, default 0 (applicable to the android and ios platforms only) |
| y | number | (optional) The y origin, default 0 (applicable to the android and ios platforms only) |
| toBack | boolean | (optional) Brings your html in front of your preview, default false (applicable to the android and ios platforms only) |
| paddingBottom | number | (optional) The preview bottom padding in pixes. Useful to keep the appropriate preview sizes when orientation changes (applicable to the android and ios platforms only) |
| rotateWhenOrientationChanged | boolean | (optional) Rotate preview when orientation changes (applicable to the ios platforms only; default value is true) |
| storeToFile | boolean | (optional) Capture images to a file and return back the file path instead of returning base64 encoded data, default false. |
| disableExifHeaderStripping | boolean | (optional) Disable automatic rotation of the image, and let the browser deal with it, default true (applicable to the android and ios platforms only) |
| enableHighResolution | boolean | (optional) Defaults to false - iOS only - Activate high resolution image capture so that output images are from the highest resolution possible on the device |
| disableAudio | boolean | (optional) Disables audio stream to prevent permission requests, default false. (applicable to web and iOS only) |
| lockAndroidOrientation | boolean | (optional) Locks device orientation when camera is showing, default false. (applicable to Android only) |
| enableOpacity | boolean | (optional) Make the camera preview see-through. Ideal for augmented reality uses. Default false (applicable to Android and web only)
| enableZoom | boolean | (optional) Set if you can pinch to zoom. Default false (applicable to the android and ios platforms only)```javascript
import { CameraPreview, CameraPreviewOptions } from '@capacitor-community/camera-preview';const cameraPreviewOptions: CameraPreviewOptions = {
position: 'rear',
height: 1920,
width: 1080
};
CameraPreview.start(cameraPreviewOptions);
```Remember to add the style below on your app's HTML or body element:
```css
ion-content {
--background: transparent;
}
```Take into account that this will make transparent all ion-content on application, if you want to show camera preview only in one page, just add a custom class to your ion-content and make it transparent:
```css
.my-custom-camera-preview-content {
--background: transparent;
}
```If the camera preview is not displaying after applying the above styles, apply transparent background color to the root div element of the parent component
Ex: VueJS >> App.vue component
```html
#app {
background-color: transparent !important;
}
<style>
```### stop()
<info>Stops the camera preview instance.</info><br/>
```javascript
CameraPreview.stop();
```### flip()
<info>Switch between rear and front camera only for android and ios, web is not supported</info>
```javascript
CameraPreview.flip()
```<!-- ### switchCamera([successCallback, errorCallback])
<info>Switch between the rear camera and front camera, if available.</info><br/>
```javascript
CameraPreview.switchCamera();
```### show([successCallback, errorCallback])
<info>Show the camera preview box.</info><br/>
```javascript
CameraPreview.show();
```### hide([successCallback, errorCallback])
<info>Hide the camera preview box.</info><br/>
```javascript
CameraPreview.hide();
``` -->### capture(options)
| Option | values | descriptions |
|----------|---------------|----------------------------------------------------------------------|
| quality | number | (optional) The picture quality, 0 - 100, default 85 |
| width | number | (optional) The picture width, default 0 (Device default) |
| height | number | (optional) The picture height, default 0 (Device default) |<!-- <info>Take the picture. If width and height are not specified or are 0 it will use the defaults. If width and height are specified, it will choose a supported photo size that is closest to width and height specified and has closest aspect ratio to the preview. The argument `quality` defaults to `85` and specifies the quality/compression value: `0=max compression`, `100=max quality`.</info><br/> -->
```javascript
import { CameraPreviewPictureOptions } from '@capacitor-community/camera-preview';const cameraPreviewPictureOptions: CameraPreviewPictureOptions = {
quality: 50
};const result = await CameraPreview.capture(cameraPreviewPictureOptions);
const base64PictureData = result.value;// do sometime with base64PictureData
```
### captureSample(options)
| Option | values | descriptions |
|----------|---------------|----------------------------------------------------------------------|
| quality | number | (optional) The picture quality, 0 - 100, default 85 |<info>Captures a sample image from the video stream. Only for Android and iOS, web implementation falls back to `capture` method. This can be used to perform real-time analysis on the current frame in the video. The argument `quality` defaults to `85` and specifies the quality/compression value: `0=max compression`, `100=max quality`.</info><br/>
```javascript
import { CameraSampleOptions } from '@capacitor-community/camera-preview';const cameraSampleOptions: CameraSampleOptions = {
quality: 50
};const result = await CameraPreview.captureSample(cameraSampleOptions);
const base64PictureData = result.value;// do something with base64PictureData
```
### getSupportedFlashModes()
<info>Get the flash modes supported by the camera device currently started. Returns an array containing supported flash modes. See <code>[FLASH_MODE](#camera_Settings.FlashMode)</code> for possible values that can be returned</info><br/>
```javascript
import { CameraPreviewFlashMode } from '@capacitor-community/camera-preview';const flashModes = await CameraPreview.getSupportedFlashModes();
const supportedFlashModes: CameraPreviewFlashMode[] = flashModes.result;
```
### setFlashMode(options)<info>Set the flash mode. See <code>[FLASH_MODE](#camera_Settings.FlashMode)</code> for details about the possible values for flashMode.</info><br/>
```javascript
const CameraPreviewFlashMode: CameraPreviewFlashMode = 'torch';CameraPreview.setFlashMode(cameraPreviewFlashMode);
```### startRecordVideo(options) ---- ANDROID and iOS only
<info>Start capturing video</info><br/>
```javascript
const cameraPreviewOptions: CameraPreviewOptions = {
position: 'front',
width: window.screen.width,
height: window.screen.height,
};CameraPreview.startRecordVideo(cameraPreviewOptions);
```### stopRecordVideo() ---- ANDROID and iOS only
<info>Finish capturing a video. The captured video will be returned as a file path and the video format is .mp4</info><br/>
```javascript
const resultRecordVideo = await CameraPreview.stopRecordVideo();
```### setOpacity(options: CameraOpacityOptions): Promise<{}>; ---- ANDROID only
<info>Set the opacity for the camera preview</info><br/>
```javascript
const myCamera = CameraPreview.start({enableOpacity: true});
myCamera.setOpacity({opacity: 0.4});
```# Settings
<a name="camera_Settings.FlashMode"></a>
### FLASH_MODE
<info>Flash mode settings:</info><br/>
| Name | Type | Default | Note |
| ------- | ------- | ------- | ------------- |
| OFF | string | off | |
| ON | string | on | |
| AUTO | string | auto | |
| RED_EYE | string | red-eye | Android Only |
| TORCH | string | torch | |<!--
# Settings
<a name="camera_Settings.FocusMode"></a>
### FOCUS_MODE
<info>Focus mode settings:</info><br/>
| Name | Type | Default | Note |
| --- | --- | --- | --- |
| FIXED | string | fixed | |
| AUTO | string | auto | |
| CONTINUOUS | string | continuous | IOS Only |
| CONTINUOUS_PICTURE | string | continuous-picture | Android Only |
| CONTINUOUS_VIDEO | string | continuous-video | Android Only |
| EDOF | string | edof | Android Only |
| INFINITY | string | infinity | Android Only |
| MACRO | string | macro | Android Only |<a name="camera_Settings.FlashMode"></a>
### FLASH_MODE
<info>Flash mode settings:</info><br/>
| Name | Type | Default | Note |
| --- | --- | --- | --- |
| OFF | string | off | |
| ON | string | on | |
| AUTO | string | auto | |
| RED_EYE | string | red-eye | Android Only |
| TORCH | string | torch | |<a name="camera_Settings.CameraDirection"></a>
### CAMERA_DIRECTION
<info>Camera direction settings:</info><br/>
| Name | Type | Default |
| --- | --- | --- |
| BACK | string | back |
| FRONT | string | front |<a name="camera_Settings.ColorEffect"></a>
### COLOR_EFFECT
<info>Color effect settings:</info><br/>
| Name | Type | Default | Note |
| --- | --- | --- | --- |
| AQUA | string | aqua | Android Only |
| BLACKBOARD | string | blackboard | Android Only |
| MONO | string | mono | |
| NEGATIVE | string | negative | |
| NONE | string | none | |
| POSTERIZE | string | posterize | |
| SEPIA | string | sepia | |
| SOLARIZE | string | solarize | Android Only |
| WHITEBOARD | string | whiteboard | Android Only |<a name="camera_Settings.ExposureMode"></a>
### EXPOSURE_MODE
<info>Exposure mode settings:</info><br/>
| Name | Type | Default | Note |
| --- | --- | --- | --- |
| AUTO | string | auto | IOS Only |
| CONTINUOUS | string | continuous | |
| CUSTOM | string | custom | |
| LOCK | string | lock | IOS Only |Note: Use AUTO to allow the device automatically adjusts the exposure once and then changes the exposure mode to LOCK.
<a name="camera_Settings.WhiteBalanceMode"></a>
### WHITE_BALANCE_MODE
<info>White balance mode settings:</info><br/>
| Name | Type | Default | Note |
| --- | --- | --- | --- |
| LOCK | string | lock | |
| AUTO | string | auto | |
| CONTINUOUS | string | continuous | IOS Only |
| INCANDESCENT | string | incandescent | |
| CLOUDY_DAYLIGHT | string | cloudy-daylight | |
| DAYLIGHT | string | daylight | |
| FLUORESCENT | string | fluorescent | |
| SHADE | string | shade | |
| TWILIGHT | string | twilight | |
| WARM_FLUORESCENT | string | warm-fluorescent | |# IOS Quirks
It is not possible to use your computers webcam during testing in the simulator, you must device test.# Customize Android Support Library versions (Android only)
The default `ANDROID_SUPPORT_LIBRARY_VERSION` is set to `26+`.
If you need a different version, add argument `--variable ANDROID_SUPPORT_LIBRARY_VERSION="{version}"`.Or edit `config.xml` with following,
```xml
<plugin name="cordova-plugin-camera-preview" spec="X.X.X">
<variable name="ANDROID_SUPPORT_LIBRARY_VERSION" value="26+" />
</plugin>
```# Sample App
<a href="https://github.com/cordova-plugin-camera-preview/cordova-plugin-camera-preview-sample-app">cordova-plugin-camera-preview-sample-app</a> for a complete working Cordova example for Android and iOS platforms.
# Screenshots
<img src="https://raw.githubusercontent.com/cordova-plugin-camera-preview/cordova-plugin-camera-preview/master/img/android-1.png"/> <img hspace="20" src="https://raw.githubusercontent.com/cordova-plugin-camera-preview/cordova-plugin-camera-preview/master/img/android-2.png"/>
# Credits
Maintained by [Weston Ganger](https://westonganger.com) - [@westonganger](https://github.com/westonganger)
Created by Marcel Barbosa Pinto [@mbppower](https://github.com/mbppower)
 --># Demo
A working example can be found at [Demo](https://github.com/capacitor-community/camera-preview/tree/master/demo)
To run the demo on your local network and access media devices, a secure context is needed. Add an `.env` file at the root of the demo folder with `HTTPS=true` to start react with HTTPS.