Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/capsadmin/nattlua
luajit with a typesystem
https://github.com/capsadmin/nattlua
analyzer lua luajit typesystem
Last synced: 4 days ago
JSON representation
luajit with a typesystem
- Host: GitHub
- URL: https://github.com/capsadmin/nattlua
- Owner: CapsAdmin
- Created: 2019-06-17T07:02:44.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2024-12-07T06:34:43.000Z (about 1 month ago)
- Last Synced: 2024-12-24T15:14:39.766Z (18 days ago)
- Topics: analyzer, lua, luajit, typesystem
- Language: Lua
- Homepage:
- Size: 8.59 MB
- Stars: 95
- Watchers: 7
- Forks: 3
- Open Issues: 4
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# About
NattLua is a superset of LuaJIT that introduces a typesystem. The typesystem aims to provide, by default, precise code analysis, while allowing you to optionally constrain variables with types.
The typesystem itself follows the same philosophy and feel as Lua; built on simple primitives that can be extended with type functions.
There is a [playground](https://capsadmin.github.io/NattLua/) you can try. It supports hover type information and other diagnostics.
Complex type structures, such as array-like tables, map-like tables, metatables, and more are supported:
```lua
local list: {[number] = string | nil} = {} -- -1 index is alllowed
local list: {[number] = string} | {} = {} -- same as the above, but expressed differently
local list: {[1..inf] = string | nil} = {} -- only 1..inf index is allowedlocal map: {[string] = string | nil} = {} -- any string index is allowed
local map: {foo = string, bar = string} = {foo = "hello", bar = "world"} -- only foo and bar is allowed as keys, but value can be of any string typelocal a = "fo" -- a is literally "fo", and not string, because we don't specify a contract
local b = string.char(string.byte("o")) -- these are type functions that take in literal and non literal types
local map = {}
map[a..b] = "hello"
-- this print call is a typesystem call, this will be ommitted when transpiling back to LuaJIT
print<|map|> -- >> {foo = "hello"}
``````lua
local Vec3 = {}
Vec3.__index = Vec3-- give the type a friendly name for diagnostics
type Vec3.@Name = "Vector"-- define the type of the first argument in setmetatable
type Vec3.@Self = {
x = number,
y = number,
z = number,
}function Vec3.__add(a: Vec3, b: Vec3)
return Vec3(a.x + b.x, a.y + b.y, a.z + b.z)
endsetmetatable(Vec3, {
__call = function(_, x: number, y: number, z: number)
return setmetatable({x=x,y=y,z=z}, Vec3)
end
})local new_vector = Vector(1,2,3) + Vector(100,100,100) -- OK
```It aims to be compatible with LuaJIT as a frst class citizen, but also 5.1, 5.2, 5.3, 5.4 and Garry's Mod Lua (a variant of Lua 5.1).
The `build_output.lua` file is a bundle of this project that can be required in your project. It also should work in garry's mod.
# Code analysis and typesystem
The analyzer works by evaluating the syntax tree. It runs similar to how Lua runs, but on a more general level, and can take take multiple branches if its not sure about if conditions, loops and so on. If everything is known about a program and you didn't add any types, you may get the actual output at type-check time.
```lua
local cfg = [[
name=Lua
cycle=123
debug=yes
]]local function parse(str: ref string)
local tbl = {}
for key, val in str:gmatch("(%S-)=(.-)\n") do
tbl[key] = val
end
return tbl
endlocal tbl = parse(cfg)
print<|tbl|>
>>
--[[
{
"name" = "Lua",
"cycle" = "123",
"debug" = "yes"
}
]]
```The `ref` keyword means that the `cfg` variable should be passed in as a type reference. This is similar to how type arguments in a generic function is passed to the function itself. If we removed the `ref` keyword, the output of the function is be inferred to be `{ string = string }` because `str` would become a non literal string.
We can also add a return type to `parse` by writing `parse(str: ref string): {[string] = string}`, but if you don't it will be inferred.
When the analyzer detects an error, it will try to recover from the error and continue. For example:
```lua
local obj: nil | (function(): number)
local x = obj()
local y = x + 1
```This code will report an error about potentially calling a nil value. Internally the analyzer would duplicate the current state, remove nil from the union `nil | (function(): number)` and continue.
# Current status and goals
My long term goal is to develop a capable language to use for my other projects (such as [goluwa](https://github.com/CapsAdmin/goluwa)).
At the moment I focus strongly on type inference correctness, adding tests and keeping the codebase maintainable.
I'm also in the middle of bootstrapping the project with comment types. So far the lexer part of the project and some other parts are typed and is part of the test suite.
# Types
Fundamentally the typesystem consists of number, string, table, function, symbol, union, tuple and any. Tuples and unions exist only in the typesystem. Symbols are things like true, false, nil, etc.
These types can also be literals, so as a showcase example we can describe the fundamental types like this:
```lua
local type Boolean = true | false
local type Number = -inf .. inf | nan
local type String = $".*"
local type Any = Number | Boolean | String | nil-- nil cannot be a key in tables
local type Table = { [exclude<|Any, nil|> | self] = Any | self }-- extend the Any type to also include Table
type Any = Any | Table-- CurrentType is a type function that lets us get the reference to the current type we're constructing
local type Function = function=(...Any | CurrentType<|"function"|>)>(...Any | CurrentType<|"function"|>)-- extend the Any type to also include Function
type Any = Any | Function
```So here all the PascalCase types should have semantically the same meaning as their lowercase counter parts.
# Numbers
From narrow to wide
```lua
type N = 1local foo: N = 1
local foo: N = 2
^^^: 2 is not a subset of 1
``````lua
type N = 1 .. 10local foo: N = 1
local foo: N = 4
local foo: N = 11
^^^: 11 is not a subset of 1 .. 10
``````lua
type N = 1 .. inflocal foo: N = 1
local bar: N = 2
local faz: N = -1
^^^: -1 is not a subset of 1 .. inf
``````lua
type N = -inf .. inflocal foo: N = 0
local bar: N = 200
local faz: N = -10
local qux: N = 0/0
^^^: nan is not a subset of -inf .. inf
```The logical progression is to define N as `-inf .. inf | nan` but that has semantically the same meaning as `number`
# Strings
Strings can be defined as lua string patterns to constrain them:
```lua
local type MyString = $"FOO_.-"local a: MyString = "FOO_BAR"
local b: MyString = "lol"
^^^^^ : the pattern failed to match
```A narrow value:
```lua
type foo = "foo"
```Or wide:
```lua
type foo = string
````$".-"` is semantically the same as `string`
# Tables
are similar to lua tables, where its key and value can be any type.
the only special syntax is `self` which is used for self referencing types
here are some natural ways to define a table:
```lua
local type MyTable = {
foo = boolean,
bar = string,
}local type MyTable = {
["foo"] = boolean,
[number] = string,
}local type MyTable = {
["foo"] = boolean,
[number] = string,
faz = {
[any] = any
}
}
```# Unions
A Union is a type separated by `|` I feel these tend to show up in uncertain conditions.
For example this case:
```lua
local x = 0
-- x is 0 hereif math.random() > 0.5 then
-- x is 0 here
x = 1
-- x is 1 here
else
-- x is 0 here
x = 2
-- x is 2 here
end-- x is 1 | 2 here
```This happens because `math.random()` returns `number` and `number > 0.5` is `true | false`.
One of these if blocks must execute, so that's why we end up with `1 | 2` instead of `0 | 1 | 2`.
```lua
local x = 0
-- x is 0 here
if true then
x = 1
-- x is 1 here
end
-- x is still 1 here because the mutation = 1 occured in a certain branch
```This happens because `true` is true as opposed to `true | false` and so there's no uncertainty in executing the if block.
# Analyzer functions
Analyzer functions help us bind advanced type functions to the analyzer. We can for example define math.ceil and a print function like this:
```lua
analyzer function print(...)
print(...)
endanalyzer function math.floor(T: number)
if T:IsLiteral() then
return types.Number(math.floor(T:GetData()))
endreturn types.Number()
endlocal x = math.floor(5.5)
print<|x|>
-->> 5
```When transpiled to lua, the result is just:
```lua
local x = math.floor(5.5)
```So analyzer functions only exist when analyzing. The body of these functions are not analyzed like the rest of the code. For example, if this project was written in Python the contents of the analyzer functions would be written in Python as well.
They exist to provide a way to define advanced custom types and functions that cannot easily be made into a normal type function.
# Type functions
Type functions is the recommended way to write type functions. We can define an assertion function like this:
```lua
local function assert_whole_number<|T: number|>
assert(math.floor(T) == T, "Expected whole number")
endlocal x = assert_whole_number<|5.5|>
^^^^^^^^^^^^^^^^^^^
Expected whole number
````<|` `|>` here means that we are writing a type function that only exist in the type system. Unlike `analyzer` functions, its content is actually analyzed.
When the code above is transpiled to lua, the result is still just:
```lua
local x = 5.5
````<|a,b,c|>` is the way to call type functions. In other languages it tends to be `` but I chose this syntax to avoid conflicts with the `<` and `>` comparison operators. This syntax may change in the future.
```lua
local function Array<|T: any, L: number|>
return {[1..L] = T}
endlocal list: Array<|number, 3|> = {1, 2, 3, 4}
^^^^^^^^^^^^: 4 is not a subset of 1..3
```In type functions, the type is by default passed by reference. So `T: any` does not meant that T will be any. It just means that T is allowed to be anything.
In Typescript it would be something like
```ts
type Array = {[key: 1..length]: T} // assuming typescript supports number ranges
```Type function arguments always need to be explicitly typed.
# More examples
## List type
```lua
function List<|T: any|>
return {[1..inf] = T | nil}
endlocal names: List<|string|> = {} -- the | nil above is required to allow nil values, or an empty table in this case
names[1] = "foo"
names[2] = "bar"
names[-1] = "faz"
^^^^^^^^^: -1 is not a subset of 1 .. inf
```## ffi.cdef parse errors to type errors
ffi functions including cdef are already typed, but to showcase how we might throw parsing errors to the type system we can do the following:
```lua
analyzer function ffi.cdef(c_declaration: string)
-- this requires using analyzer functionsif c_declaration:IsLiteral() then
local ffi = require("ffi")
ffi.cdef(c_declaration:GetData()) -- if this function throws it's propagated up to the compiler as an error
end
endffi.cdef("bad c declaration")
``````lua
4 | d
5 | end
6 |
8 | ffi.cdef("bad c declaration")
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-> | test.lua:8:0 : declaration specifier expected near 'bad'
```## `load` evaluation
```lua
local function build_summary_function(tbl)
local lua = {}
table.insert(lua, "local sum = 0")
table.insert(lua, "for i = " .. tbl.init .. ", " .. tbl.max .. " do")
table.insert(lua, tbl.body)
table.insert(lua, "end")
table.insert(lua, "return sum")
return load(table.concat(lua, "\n"), tbl.name)
endlocal func = build_summary_function({
name = "myfunc",
init = 1,
max = 10,
body = "sum = sum + i !!ManuallyInsertedSyntaxError!!"
})
``````lua
----------------------------------------------------------------------------------------------------
4 | )
5 | table.insert(lua, "end")
6 | table.insert(lua, "return sum")
8 | return load(table.concat(lua, "\n"))
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
9 | end
10 |
----------------------------------------------------------------------------------------------------
-> | test.lua:8:8
----------------------------------------------------------------------------------------------------
1 | local sum = 0
2 | for i = 1, 10 do
3 | sum = sum + i !!ManuallyInsertedSyntaxError!!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
4 | end
5 | return sum
----------------------------------------------------------------------------------------------------
-> | myfunc:3:14 : expected assignment or call expression got ❲symbol❳ (❲!❳)
```This works because there is no uncertainty about the code generated passed to the load function. If we did `body = "sum = sum + 1" .. (unknown_global as string)`, that would make the table itself become uncertain so that table.concat would return `string` and not the actual results of the concatenation.
## anagram proof
```lua
local bytes = {}
for i,v in ipairs({
"P", "S", "E", "L", "E",
}) do
bytes[i] = string.byte(v)
end
local all_letters = _ as bytes[number] ~ nil -- remove nil from the union
local anagram = string.char(all_letters, all_letters, all_letters, all_letters, all_letters)print<|anagram|> -- >> "EEEEE" | "EEEEL" | "EEEEP" | "EEEES" | "EEELE" | "EEELL" | ...
assert(anagram == "SLEEP")
print<|anagram|> -- >> "SLEEP"
```This is true because `anagram` becomes a union of all possible letter combinations which contains the string "SLEEP".
It's also false as it contains all the other combinations, but since we use assert to check the result at runtime, it will silently "error" and mutate anagram to become "SLEEP" after the assertion.
If we did assert<|anagram == "SLEEP"|> (a type call) it would error, because the typesystem operates more literally.
# Parsing and transpiling
As a learning experience I wrote the lexer and parser trying not to look at existing Lua parsers, but this makes it different in some ways. The syntax errors it can report are not standard and are bit more detailed. It's also written in a way to be easily extendable for new syntax.
- Syntax errors can be nicer than standard Lua parsers. Errors are reported with character ranges.
- The lexer and parser can continue after encountering an error, which is useful for editor integration.
- Whitespace can be preserved if needed
- Both single-line C comments (from GLua) and the Lua 5.4 division operator can be used in the same source file.
- Transpiles bitwise operators, integer division, \_ENV, etc down to valid LuaJIT code.
- Supports inline importing via require, loadfile, and dofile.
- Supports teal syntax, but does not currently support its scoping rules.I have not fully decided the syntax for the language and runtime semantics for lua 5.3/4 features. But I feel this is more of a detail that can easily be changed later.
# Development
To run tests run `luajit nattlua.lua test`
To build run `luajit nattlua.lua build`
To format the codebase with NattLua run `luajit nattlua.lua format`
To build vscode extension run `luajit nattlua.lua build:vscode`
To install run `luajit nattlua.lua install`
If you install you'd get the binary `nattlua` which behaves the same as `luajit nattlua.lua ...`
I've setup vscode to run the task `onsave` when a file is saved with the plugin `gruntfuggly.triggertaskonsave`. This runs `on_editor_save.lua` which has some logic to choose which files to run when modifying project.
I also locally have a file called `test_focus.nlua` in root which will override the test suite when the file is not empty. This makes it easier to debug specific tests and code.
Some debug language features are:
`§` followed by lua code. This invokes the analyzer so you can inspect or modify its state.
```lua
local x = 1337
§print(env.runtime.x:GetUpvalue())
§print(analyzer:GetScope())
````£` followed by lua code. This invokes the parser so you can inspect or modify its state.
```lua
local x = 1337
£print(parser.current_statement)
```# Similar projects
[Teal](https://github.com/teal-language/tl) is a language similar to this which has a more pragmatic approach. I'm thinking a nice goal is that I can contribute what I've learned here, be it through tests or other things.
[Luau](https://github.com/Roblox/luau) is another project similar to this, but I have not looked so much into it yet.
[sumneko lua](https://github.com/sumneko/lua-language-server) a language server for lua that supports analyzing lua code. It a typesystem that can be controlled by using comments.
[EmmyLua](https://github.com/EmmyLua/VSCode-EmmyLua) Similar to sumneko lua.