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https://github.com/carleihar/JRMFloatingAnimation
An Objective-C animation library used to create floating image views.
https://github.com/carleihar/JRMFloatingAnimation
Last synced: 3 months ago
JSON representation
An Objective-C animation library used to create floating image views.
- Host: GitHub
- URL: https://github.com/carleihar/JRMFloatingAnimation
- Owner: carleihar
- License: mit
- Created: 2016-03-07T20:02:52.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2017-10-02T18:10:55.000Z (about 7 years ago)
- Last Synced: 2024-07-19T13:22:37.041Z (4 months ago)
- Language: Objective-C
- Homepage:
- Size: 1.1 MB
- Stars: 233
- Watchers: 8
- Forks: 30
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-ios - JRMFloatingAnimation - An Objective-C animation library used to create floating image views. (UI / Animation)
- awesome-ios-star - JRMFloatingAnimation - An Objective-C animation library used to create floating image views. (UI / Animation)
README
# JRMFloatingAnimation
[![CI Status](http://img.shields.io/travis/Caroline Harrison/JRMFloatingAnimation.svg?style=flat)](https://travis-ci.org/Caroline Harrison/JRMFloatingAnimation)
[![Version](https://img.shields.io/cocoapods/v/JRMFloatingAnimation.svg?style=flat)](http://cocoapods.org/pods/JRMFloatingAnimation)
[![License](https://img.shields.io/cocoapods/l/JRMFloatingAnimation.svg?style=flat)](http://cocoapods.org/pods/JRMFloatingAnimation)
[![Platform](https://img.shields.io/cocoapods/p/JRMFloatingAnimation.svg?style=flat)](http://cocoapods.org/pods/JRMFloatingAnimation)## About
JRMFloatingAnimation is an ObjC library used to create floating image views:
![Bubbles](http://i.imgur.com/qK2cqsA.gif) ![Sax](http://i.imgur.com/8NPeUXq.gif)
![Balloons](http://i.imgur.com/0yiav9V.gif) ![Tractor](http://i.imgur.com/2BOmIcQ.gif)
## Usage
To run the example project, clone the repo, and run `pod install` from the Example directory first.
To create the animation view:
self.floatingView = [[JRMFloatingAnimationView alloc] initWithStartingPoint:self.view.center];
[self.floatingView addImage:[UIImage imageName:@"myImage"]];
[self.view addSubview:self.floatingView];To animate the view:
[self.floatingView animate];
You can add as many images to your view as you want, and they will be used randomly. Note that the images should be square.
There are a variety of different settings you can add to your animation view.
* `startingPointWidth` - Varies the x of the starting point, with the starting point y being the middle. default is 0.
* `maxAnimationHeight` - The maximum height that the animation may go. Default is the distance from the top of the frame to the starting point y value.
* `minAnimationHeight` - The minimum height that the animation may go. If this is larger than the maxAnimationHeight, they will swap. Default is 1/3 the maxAnimationHeight .
* `animationWidth` - The maximum "width" of the bezier path's control points fro the object's starting point. Changing this may give you unexpected results. Defaults:
* `JRMFloatingShape`: The object's size * 2.
* `JRMFloatingShapeCurveLeft`: The distance between the starting point x and the let edge of the frame.
* `JRMFloatingShapeCurveRight`: The distance between the starting point x and the right edge of the frame.
* `JRMFloatingShapeTriangleUp`: The width of the frame.
* `pop`: Gives the impression of the images "popping" before they are removed from the view. Default NO.
* `maxFloatObjectSize`: The maximum size a floating object can be. Default is 20.
* `minFloatObjectSize`: The minimum size a floating object can be. If the minFloatObjectSize < maxFloatObjectSize, both sizes become the minFloatObjectSize. Default is 10.
* `floatingShape`: The "shape" that the animation can take. Default is JRMFloatingShapeStraight.
* `JRMFloatingShapeTriangleUp` - Floats up in a cone shape from the starting point.
* `JRMFloatingShapeStraight` - Floats straight up from the starting point.
* `JRMFloatingShapeCurveLeft` - Floats up and curves to the left.
* `JRMFloatingShapeCurveRight` - Floats up and curves to the right.
* `fadeOut`: If the floating object's alpha should fade out before disappearing from the view. Default NO.
* `varyAlpha`: If the floating object's alpahs should vary (to give a more randomized look). Default NO.
* `animationDuration`: The speed of the animation. Default 2.
* `removeOnCompletion`: If the floating object should be removed from the superview when the animation is finished. Default YES.
* `imageViewAnimationCompleted`: A completion block to call whenever an image view is finished animating. It will return the image view. (See the JRMDemoBalloonViewController.m file for an example.)## Installation
#### CocoaPods
JRMFloatingAnimation is available through [CocoaPods](http://cocoapods.org). To install
it, simply add the following line to your Podfile:```ruby
pod "JRMFloatingAnimation"
```#### Manually
1. Download and drop ```/Pod/Classes```folder in your project.
2. Congratulations!## Author
Caroline Harrison, [email protected]
## License
JRMFloatingAnimation is available under the MIT license. See the LICENSE file for more info.