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https://github.com/carlmartus/aseprite_normalmap

aseprite height map to normal map script, fork from: https://gist.github.com/ruccho/efa1139ddd6da6d4d22def161209d2e7
https://github.com/carlmartus/aseprite_normalmap

aseprite heightmap normal-mapping normalmap script

Last synced: 7 months ago
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aseprite height map to normal map script, fork from: https://gist.github.com/ruccho/efa1139ddd6da6d4d22def161209d2e7

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README

          

# Normal map from height map
Script for [Aseprite](https://www.aseprite.org/).
[This guide](https://www.aseprite.org/docs/scripting/) tells you where to put the script.

![Normal map rendering](screenshot.png)
> [Example art](example_art) using generated normal map in [Godot engine](https://godotengine.org/)

**PROTIP**: If you find yourself in a situation where you regenerate the image repeatedly. Bind a keyboard shortcut for running the script in _Edit_ => _Keyboard shortcuts_. You don't need to remove the created layer between runs.

## Changelog
- (`2023-09-16`) Fix [issue](https://github.com/carlmartus/aseprite_normalmap/issues/1) with tiling images.
- (`2023-09-14`) Add protip for binding keyboard shortcut in readme.
- (`2019-06-01`) Initial version.