https://github.com/carlmartus/aseprite_normalmap
aseprite height map to normal map script, fork from: https://gist.github.com/ruccho/efa1139ddd6da6d4d22def161209d2e7
https://github.com/carlmartus/aseprite_normalmap
aseprite heightmap normal-mapping normalmap script
Last synced: 7 months ago
JSON representation
aseprite height map to normal map script, fork from: https://gist.github.com/ruccho/efa1139ddd6da6d4d22def161209d2e7
- Host: GitHub
- URL: https://github.com/carlmartus/aseprite_normalmap
- Owner: carlmartus
- Created: 2019-05-31T22:54:35.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2023-09-16T11:29:38.000Z (over 2 years ago)
- Last Synced: 2025-01-10T03:28:03.891Z (about 1 year ago)
- Topics: aseprite, heightmap, normal-mapping, normalmap, script
- Language: Lua
- Size: 135 KB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Normal map from height map
Script for [Aseprite](https://www.aseprite.org/).
[This guide](https://www.aseprite.org/docs/scripting/) tells you where to put the script.

> [Example art](example_art) using generated normal map in [Godot engine](https://godotengine.org/)
**PROTIP**: If you find yourself in a situation where you regenerate the image repeatedly. Bind a keyboard shortcut for running the script in _Edit_ => _Keyboard shortcuts_. You don't need to remove the created layer between runs.
## Changelog
- (`2023-09-16`) Fix [issue](https://github.com/carlmartus/aseprite_normalmap/issues/1) with tiling images.
- (`2023-09-14`) Add protip for binding keyboard shortcut in readme.
- (`2019-06-01`) Initial version.