https://github.com/castle-engine/rayhunter
Command-line simple ray-tracer using Castle Game Engine
https://github.com/castle-engine/rayhunter
castle-game-engine ray-tracer
Last synced: 3 months ago
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Command-line simple ray-tracer using Castle Game Engine
- Host: GitHub
- URL: https://github.com/castle-engine/rayhunter
- Owner: castle-engine
- Created: 2015-08-01T14:02:54.000Z (almost 11 years ago)
- Default Branch: master
- Last Pushed: 2026-03-03T23:24:12.000Z (3 months ago)
- Last Synced: 2026-03-04T03:29:21.141Z (3 months ago)
- Topics: castle-game-engine, ray-tracer
- Language: Pascal
- Homepage: https://castle-engine.io/rayhunter.php
- Size: 174 KB
- Stars: 2
- Watchers: 1
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: COPYING.GPL2.txt
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README
# rayhunter
A command-line program that takes a 3D model (like a VRML, X3D or Collada file) and renders an image that would be visible from given camera looking at given scene. Two ray-tracing algorithms may be used: deterministic (classic Whitted-style ray-tracer) and Monte Carlo path tracing.
Complete documentation on http://castle-engine.sourceforge.net/rayhunter.php .
Using Castle Game Engine, see http://castle-engine.sourceforge.net/ .
## License
GNU GPL >= 2.