https://github.com/ccode-lang/speedmodule
A Subnautica mod that adds a speed module to the game for vehicles. WIP
https://github.com/ccode-lang/speedmodule
Last synced: 4 months ago
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A Subnautica mod that adds a speed module to the game for vehicles. WIP
- Host: GitHub
- URL: https://github.com/ccode-lang/speedmodule
- Owner: Ccode-lang
- License: mit
- Created: 2023-11-24T23:29:11.000Z (about 2 years ago)
- Default Branch: master
- Last Pushed: 2024-11-03T17:59:25.000Z (over 1 year ago)
- Last Synced: 2025-06-30T20:03:25.520Z (7 months ago)
- Language: C#
- Size: 19.5 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
# Speed Module
A Subnautica mod that adds a speed module to the game for vehicles. WIP
# Download
https://www.nexusmods.com/subnautica/mods/1426
# TODO
- [x] Seamoth module.
- [x] Prawn module.
- [x] Cyclops module.
# Compatability
This mod should be compatible with most mods unless they edit the speed of vehicles. It is only tested on Subnautica 2.0.
# Dependancies
* BipInEx for Subnautica (https://www.nexusmods.com/subnautica/mods/1108)
* Nautilus (https://www.nexusmods.com/subnautica/mods/1262)
* MoreCyclopsUpgrades (https://www.nexusmods.com/subnautica/mods/1407)
# Credits
* Beginners Guide to Modding Subnautica (https://mroshaw.github.io/Subnautica/)
* Nautilus Docs (https://subnauticamodding.github.io/Nautilus/api/Nautilus.Assets.html)