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https://github.com/ccr4ft3r/appetite

Makes you hungry to make survival more challenging - Highly customizable to match your preferences
https://github.com/ccr4ft3r/appetite

minecraft minecraft-mod

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Makes you hungry to make survival more challenging - Highly customizable to match your preferences

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README

        

    


Have you ever thought that the hunger system of minecraft is too easy? Appetite can help you out.

 


💡About


Appetite aims to make your survival experience more challenging - by forcing you to eat more food in relation to what you are doing.


It adds time- and event-based rules that cause exhaustion to all players (excepts sleeping ones and players in creative/spectator mode).


Exhaustion is caused by breaking blocks, attacking entities, walking, fishing, climbing and so much more.


 


📜 Exhaustion Rules (customizable & deactivatable)


       ⛏️🪓Exhaustion for breaking and placing blocks


       🚶🏃Exhaustion for sneaking, walking, jumping and running


       🪵🌱Exhaustion for tilling dirt, pathing dirt and stripping logs


       🏊🏻⛵Exhaustion for swimming and paddling


       🐡Exhaustion for fishing items


       ⚔️🏹Exhaustion for attacking entities and shooting arrows


       🛡️️‍🩹Exhaustion for blocking attacks and taking damage


       🪜🌿Exhaustion for climbing on Climbables and walking up stairs/slabs


       🚪📦Exhaustion for open and closing doors, trapdoors, fence gates and chests


       🥶Exhaustion for freezing (when being inside powder snow)


There are also rules for other mods - look at the "Compatibilities" section


 


📖 Getting Started


You can enable or disable the exhaustion rules and even tweak the amount of time and events after which exhaustion should be added to players.


For configuration I recommend Configured. There are 3 predefined profiles (difficulty levels) that you can choose from:



  • PECKISH: Enables a few action- and event-based rules and adds a slight amount of additional exhaustion to vanilla.

  • HUNGRY (default profile): Adds moderate exhaustion by enabling a majority of rules.

  • STARVING: All exhaustion rules of interaction, movement and state are enabled to increase your appetite to a whole new level.


You can either edit these profiles or you can create your own one by editing the custom profile.


 


🍔Hunger Leveling


Appetite provides a feature to make survival even more challenging in the early game. I call it: Hunger leveling.


After first joining a world the inital hunger bar only consist of 7 instead of 10 drumsticks (configurable).


You will get further drumsticks after gaining more experience. Look at the Images tab to see how it works.


 


🧊Frozen Appetite


There might be some situations where it's inconvenient or challenging to have all that extra exhaustion. 


Therefore Appetite adds an effect that freezes the player's hunger and exhaustion: The 'Frozen Appetite Effect'.
During the effect time the player can do anything without being exhausted. Frozen Appetite is caused by



  • eating frozen food items (currently frozen fish) for 1 minute and

  • the homonymous potion for 2 minutes


To get frozen food just drop non frozen food into a cold biome and wait a minute. Frozen food can also be melted in the same way but in a warm biome.


But watch out! Overconsuming froozen food causes unwanted side effects - just like in real life.


 


🔌Compatibilities


Appetite adds compatbility features while using other mods - all supported mods are optional dependencies so you can choose which one you want to use:


🥷GoProne - Appetite adds an exhaustion rule for crawling


🪂Paragliders - Appetite adds an exhaustion rule for paragliding 


🌳FallingTree - chopping trees can be excluded from the exhaustion


🪝GrapplingHookMod - Appetite adds an exhaustion rule for pulling yourself up with the grappling hook


🍎AppleSkin - expand the following section for important notes



⚠️The Hunger Leveling feature enforces compatibility with the AppleSkin mod by itself. Meaning that all AppleSkin overlays consider the smaller hunger bar only because Appetite forces them to do so. If you are facing any display issues regarding AppleSkin check if these still occur without using Appetite. If not then it is definitely a problem of Appetite - please report it as an issue on the Appetite GitHub repo.



  


Important Notes



  • Time-based rules increase exhaustion gradually - hence the rule also applies, but only proportionally, if you walk less than the defined time.

  • Rules consider the vanilla exhaustion increase. Meaning that "80" for the jumping rule decreases the food bar value exactly after 80 jumps.

  • It's recommended to use Appetite in combination with AppleSkin and mods that add food/crops in general to minecraft.

  • Appetite does not work in peaceful mode


 



🔨ModLoader


Appetite is currently only available for Forge - sorry. Maybe this will change in the future.


 


📝FAQ



Q: Can I use Appetite in my modpack?


A: Yes -  Feel free to include Appetite into your modpack - Remember to give credit and don't claim Appetite as your own creation.


 


Q: Which Minecraft versions are supported?


A: Appetite is currently available for 1.18.2 and 1.19.2.


 


Q: Are there any known incompatibilities with other mods?


A: Not yet - most mods like "Tough as Nails", "AppleSkin" and "Survive" are compatible with Appetite - as long as they don't set player exhaustion to an internal used value. If the mod you want to use, also add player exhaustion (like "Survive" do), you have to take this into account when setting the values for Appetite's exhaustion rules.


 


Q: Are you going to backport Appetite to versions before 1.18.2?


A: Probably not - There are some great mods for 1.12.2 and 1.16.5 that tweak the hunger mechanics. But if you have good reasons go ahead and try to convince me😉


 


Q: Can you add this feature  ...?


A: Sure - if it matches the concept of Appetite. Feel free to create a feature request in the GitHub repository.



 


🌎 Links


Report issues and request features


 


🍏🍪 Enjoy your food! 🍗🥐