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https://github.com/cecarlsen/HowToDrawATriangle
Examples of how to draw a procedural triangle in Unity3D
https://github.com/cecarlsen/HowToDrawATriangle
Last synced: 3 months ago
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Examples of how to draw a procedural triangle in Unity3D
- Host: GitHub
- URL: https://github.com/cecarlsen/HowToDrawATriangle
- Owner: cecarlsen
- Created: 2020-02-26T13:22:12.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2023-07-06T14:33:51.000Z (over 1 year ago)
- Last Synced: 2024-04-24T16:42:33.753Z (7 months ago)
- Language: C#
- Size: 395 KB
- Stars: 55
- Watchers: 8
- Forks: 6
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
How to draw a triangle
======================Examples showing different ways of procedurally drawing a triangle in Unity. For educational purposes. Updated to Unity 2022.2.
- Gimzos
- GL class
- Mesh
- Mesh (Advanced)
- Mesh (GraphicsBuffer)
- Mesh (GraphicsBuffer + ComputeShader)
- Graphics.DrawProceduralNow
- Graphics.DrawProceduralIndirectNow
- UI (Package)Todo
----
- DrawMeshInstanced, DrawMeshInstancedIndirect, DrawMeshInstancedProcedural.
- Mesh (DOTS/Jobs/NativeArrays)
- Solutions for HDRP and URP.License
-------Copyright (C) 2020-2023 Carl Emil Carlsen
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.