https://github.com/cemuka/unity-tutorials
Curated list of unity tutorials
https://github.com/cemuka/unity-tutorials
unity unity-editor unity-scripts unity-tutorial unity2d unity3d
Last synced: 9 months ago
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Curated list of unity tutorials
- Host: GitHub
- URL: https://github.com/cemuka/unity-tutorials
- Owner: cemuka
- Created: 2019-05-16T18:54:50.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2019-10-30T21:43:33.000Z (about 6 years ago)
- Last Synced: 2025-03-17T04:51:45.105Z (9 months ago)
- Topics: unity, unity-editor, unity-scripts, unity-tutorial, unity2d, unity3d
- Homepage:
- Size: 20.5 KB
- Stars: 11
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Unity Tutorial List
## Index
* [Procedural Mesh Generation](#procedural-mesh-generation)
* [Editor Scripting](#editor-scripting)
* [Game Design](#game-design)
* [Design Pattern](#design-pattern)
* [GDC and Unite Talks](#gdc-and-unite-talks)
### Procedural Mesh Generation
#### Board To Bits Games - Procedural Mesh Tutorial - Beginner
[](https://www.youtube.com/watch?v=ucuOVL7c5Hw&list=PL5KbKbJ6Gf9-d303Lk8TGKCW-t5JsBdtB "Procedural Mesh Generation")\
Learn the basics of making a custom 3D object with code in Unity -- also known as a procedural mesh.\
Here's the youtube list:\
https://www.youtube.com/watch?v=ucuOVL7c5Hw&list=PL5KbKbJ6Gf9-d303Lk8TGKCW-t5JsBdtB \
#### Sebastian Lague - Procedural Landmass Generation Tutorial
[](https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3 "Procedural Landmass Generation")\
Get the project files:\
https://github.com/SebLague/Procedural-Landmass-Generation \
Here's the youtube list:\
https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3 \
#### Sebastian Lague - Procedural Planet Generation Tutorial
[](https://www.youtube.com/watch?v=QN39W020LqU&list=PLFt_AvWsXl0cONs3T0By4puYy6GM22ko8 "Procedural Planet Generation")\
A system for procedurally generating simple, but diverse planets.\
Get the project files:\
https://github.com/SebLague/Procedural-Planets \
Here's the youtube list:\
https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3 \
#### Sebastian Lague - Procedural Cave Generation
[](https://www.youtube.com/watch?v=v7yyZZjF1z4&list=PLFt_AvWsXl0eZgMK_DT5_biRkWXftAOf9 "Procedural Cave Generation")\
Learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares.\
Here is the tutorial link:\
https://www.youtube.com/watch?v=v7yyZZjF1z4&list=PLFt_AvWsXl0eZgMK_DT5_biRkWXftAOf9 \
### Design Pattern
#### Board To Bits Games - Command Pattern
[](https://www.youtube.com/watch?v=wbK8e7YqweA&list=PL5KbKbJ6Gf99OheYJSaQbMQBrqNd6HTaq "Command Pattern")\
Introducing the concept of the command pattern, a way to treat actions or functions in your game like objects that can be logged, serialized, replayed and undone.\
Here's the youtube list:\
https://www.youtube.com/watch?v=wbK8e7YqweA&list=PL5KbKbJ6Gf99OheYJSaQbMQBrqNd6HTaq\ \
### Editor Scripting
#### Renaissance Coders - Enemy Edtior in Unity
[](https://www.youtube.com/watch?v=Osf1LUFGSvg&list=PL5KbKbJ6Gf99OheYJSaQbMQBrqNd6HTaq "Enemy Edtior in Unity")\
Developing editor tools is no easy task. It is going to require creativity, programming skills, and typically lots and lots of time. The result of a good tool is invaluable, tough, and can save you hundreds of hours of boring work.
Here's the youtube list:\
https://www.youtube.com/watch?v=Osf1LUFGSvg&list=PL4CCSwmU04MiCnps1DRmwIEEH7gP9X3qq \
#### Sharp Accent - Behavior Node Editor
[](https://www.youtube.com/watch?v=JOgnGG0OQ9w&list=PL5KbKbJ6Gf99OheYJSaQbMQBrqNd6HTaq "Behavior Node Editor")\
Node editor creation in unity and building a behaviour system.
Here's the youtube list:\
https://www.youtube.com/watch?v=JOgnGG0OQ9w&list=PL1bPKmY0c-wl9zNYuONgYePSAjkML9NRG \
#### Brackeys - How to make an EDITOR WINDOW in Unity
[](https://www.youtube.com/watch?v=491TSNwXTIg "How to make an EDITOR WINDOW in Unity")\
In this video we create a custom editor window to colorize objects!
Here is the tutorial link:\
https://www.youtube.com/watch?v=491TSNwXTIg \
#### Brackeys - How to make a CUSTOM INSPECTOR in Unity
[](https://www.youtube.com/watch?v=RInUu1_8aGw "How to make a CUSTOM INSPECTOR in Unity")\
In this video we create a custom inspector in Unity.
Here is the tutorial link:\
https://www.youtube.com/watch?v=RInUu1_8aGw \
### Game Design
#### Board To Bits Games - Systemic Game Design
[](https://www.youtube.com/watch?v=NZc7yGdahkY&list=PL5KbKbJ6Gf98b44ckrGGVhuxtPN4u20K7 "Systemic Game Design")\
Kicking off a set of videos on systemic game design by trying to define what systems are, or if that is even the right question to be asking.\
Here's the youtube list:\
https://www.youtube.com/watch?v=NZc7yGdahkY&list=PL5KbKbJ6Gf98b44ckrGGVhuxtPN4u20K7\ \
### GDC and Unite Talks
#### Unite 2014 - Dungeon of the Endless Rendering and Procedural Content
[](https://www.youtube.com/watch?v=zPQOHX9hiL0 "Dungeon of the Endless Rendering and Procedural Content")\
Sébastien Dubois (Amplitude Studios) covers the unique visuals and procedural dungeon generator \
Here's the youtube link:\
https://www.youtube.com/watch?v=zPQOHX9hiL0 \
#### GDC - FTL Postmortem: Designing Without a Pitch
[](https://www.youtube.com/watch?v=P4Um97AUqp4 "FTL Postmortem: Designing Without a Pitch")\
The creation of FTL: Faster Than Light began with the desire to experience what it would feel like to be the captain of a starship. Many games have focused on space battles, but few games have focused on what happens in the ship itself. By focusing on a high-level goal of experiencing a singular feeling, and developing it with minimal preconceptions about FTL's gameplay, Subset Games was allowed to frequently alter or abandon aspects of its design, which eventually led to the game we know today. In this 2013 talkMatthew Davis and Justin Ma share their creative process as they take you step by step, from concept to crowdfunding to release. \
Here's the youtube link:\
https://www.youtube.com/watch?v=P4Um97AUqp4 \
#### Unite Berlin 2018 - Harold Halibut and Making a Stop Motion Game
[](https://www.youtube.com/watch?v=9usssSQc0wQ "Harold Halibut and Making a Stop Motion Game")\
SlowBros talk about the creation of their upcoming game, Harold Halibut, diving into the details of their innovative stop-motion techniques and Unity 2018's latest features.
Here's the youtube link:\
https://www.youtube.com/watch?v=9usssSQc0wQ \
#### Unite Copenhagen 2019 - How to design with feedback and game feel in mind
[](https://www.youtube.com/watch?v=yCKI9T3sSv0 "How to design with feedback and game feel in mind")\
This video will cover the workflow and processes one of the teams at Ubisoft uses to craft enjoyable game experiences, with a heavy focus on game feel. It'll show how to design with feedback and game feel in mind, how to iterate to get to a satisfying result, and the tools you can use in Unity to do so.
Speaker: Renaud Forestie - Ubisoft
Here's the youtube link:\
https://www.youtube.com/watch?v=yCKI9T3sSv0 \
#### Unite LA - Best Practices for fast game design in Unity
[](https://www.youtube.com/watch?v=NU29QKag8a0&t=1534s "How to design with feedback and game feel in mind")\
In this expert talk, Renaud Forestié, Gameloft Montreal's Gameplay Director, reveals how his team of five can design a mobile game in just two to fourteen days by focusing on the game-feel and experience. Renaud will share Gameloft's design best practices for speeding up and improving the quality of design iterations. You'll leave the session with an overview of a process for creating compelling and memorable experiences in a very short timeframe while gaining valuable insight into your game's potential.
Speaker: Renaud Forestie - Ubisoft
Here's the youtube link:\
https://www.youtube.com/watch?v=NU29QKag8a0&t=1534s \