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https://github.com/cesarvr/fractal-gl

An nice Graphics API in constant evolution.
https://github.com/cesarvr/fractal-gl

Last synced: about 1 month ago
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An nice Graphics API in constant evolution.

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# fractal-gl
An nice Graphics API in constant evolution.

## Features

- The API has a math library for 2d/3d vector and for 4x4 matrices.
- WebGL buffer handling.
- Shader API for easy shader linking.
- Some geometry classes for efficient packing.
- Texture capabilities is under construction.
- Multithread [Web Workers].

## For now only 2D, but here some demos showcasing the API.

- This is a koch fractal, with some linear interpolation between the points, [multi-thread] using webworkers. assign a thread to compute each side.


[http://cesarvr.github.io/fractal-gl/thread.html]

- This is a koch fractal, with some linear interpolation between the points.


[http://cesarvr.github.io/fractal-gl/lerp_draw.html]

- Procedural generated old school XOR Texture.


[http://cesarvr.github.io/fractal-gl/sierpinski.html]

- Procedural generated old school XOR Texture.


[http://cesarvr.github.io/fractal-gl/texture_xor.html]

[http://cesarvr.github.io/fractal-gl/lerp_draw.html]: http://cesarvr.github.io/fractal-gl/lerp_draw.html
[http://cesarvr.github.io/fractal-gl/texture_xor.html]: http://cesarvr.github.io/fractal-gl/texture_xor.html
[http://cesarvr.github.io/fractal-gl/sierpinski.html]: http://cesarvr.github.io/fractal-gl/sierpinski.html
[http://cesarvr.github.io/fractal-gl/thread.html]: http://cesarvr.github.io/fractal-gl/thread.html