https://github.com/chadc1050/eregion
Game Engine
https://github.com/chadc1050/eregion
cpp game-engine opengl
Last synced: 2 months ago
JSON representation
Game Engine
- Host: GitHub
- URL: https://github.com/chadc1050/eregion
- Owner: chadc1050
- License: apache-2.0
- Created: 2024-09-26T19:29:47.000Z (almost 2 years ago)
- Default Branch: master
- Last Pushed: 2024-12-08T23:22:30.000Z (over 1 year ago)
- Last Synced: 2025-04-05T11:14:29.135Z (over 1 year ago)
- Topics: cpp, game-engine, opengl
- Language: C++
- Homepage:
- Size: 2.37 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE-APACHE.txt
Awesome Lists containing this project
README
# Eregion
[](https://github.com/chadc1050/Eregion/actions)
[](https://discord.gg/eQQTgVFUxM)
## Engine
Eregion is designed to be a functional style game engine, inspired by [Bevy's]() plugin architecture.
### Roadmap
- Rendering Pipelines for:
- Sprites
- Text/Font
- Line
- Particles
- Debug
- Audio:
- Ambient
- Music
- Triggered
- Lighting / Materials
- Overacrching state management
- Queryable Entity Component System that is injectable into mechanism system.
- Shader language seemless interoperability.
- Scriptable input for end to end simulation testing.
- Data streams for easily outputting game state to train AI models, and
- Interoperability via Plugin with [Universal Scene Descpription (USD)](https://openusd.org/release/index.html) as save files to allow for blender scenes to be easily load and offloaded in and out of the engine.