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https://github.com/chamhc/whos-the-hunter-now

This is a 2D Platformer Game about Chase Tag developed as a collaborative project for university.
https://github.com/chamhc/whos-the-hunter-now

2d-game 2d-platformer-game game game-2d game-development gamedev games javascript javascript-game local-multiplayer local-multiplayer-game local-multiplayer-games multimedia-university multiplayer multiplayer-game phaser phaser-game phaser3 phaserjs

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This is a 2D Platformer Game about Chase Tag developed as a collaborative project for university.

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README

        

# Who's The Hunter Now?
Who's The Hunter Now? is a local multiplayer 2D platformer game revolves around the concept of Chase Tagging, where players alternate between being the hunter and the hunted.

## Overview
The Hunted navigates through an arena, trying to reach the portal while being relentlessly hunted by The Hunter. Upon reaching the portal, The Hunted switches role and become The Hunter.

The dynamics of the game shift as the previous hunter now becomes The Hunted. The new Hunted must now quickly adapt and navigate to a new portal, allowing him to reclaim his role as The Hunter. This cycle continues until one player emerges victorious.

Throughout the game, players will encounter various random tools placed in the arena, providing opportunities to outmaneuver and outplay their opponents in this intense game of chase and strategy.

## User Manual
- ### Installation:
Simply download the game files and launch index.html with a local web server.
- ### Objective
1. As The Hunter, stop The Hunted from reaching the portal and capture him.
2. As The Hunted, reach the portal to become The Hunter or put enough distance so that The Hunter can no longer tracks you.
- ### Controls
Basic controls for players:

| ***Action*** | ***Player A***| ***Player B***|
|----------------|---------------|---------------|
| Move Left | A | Left Arrow |
| Move Right | D | Right Arrow |
| Jump | W | Up Arrow |
| Crouch / Slide | S | Down Arrow |
| Use Tools | Spacebar | Enter |
- ### Tools
Random tools are scattered throughout the arena to help you outplay your opponent.

| ***Tools*** | ***Effects*** |
|-----------------------|----------------------------------|
| Dad's Belt | Knockback The Opponent |
| Dashy Feather | Dash Forward |
| Slimy Boot | Launch Player Upwards |
| Suspicious Mushroom | Flip Opponent's Controls |
| Wooden Buckler | Block 1 Attack |
| Worn Hat | Stun The Oppponent |

## Acknowledgement
We would like to thank our lecturer for his guidance and support throughout the development of this project.

## References
- Phaser Framework: [https://phaser.io/](https://phaser.io/)
- Phaser Documentations: [https://newdocs.phaser.io/](https://newdocs.phaser.io/)
- Game Assets from Itch.io: [https://itch.io/game-assets/](https://itch.io/game-assets/)
- Markdown Documentations: [https://www.markdownguide.org/basic-syntax/](https://www.markdownguide.org/basic-syntax/)

## Credits
- **[SimpleKeys](https://beamedeighth.itch.io/simplekeys-animated-pixel-keyboard-keys)** by ***beamedeighth***
- **[Free Pixel Art Forest](https://edermunizz.itch.io/free-pixel-art-forest)** by ***edermunizz***
- **[Oak Woods — Environment Asset 🍂](https://brullov.itch.io/oak-woods)** by ***brullov***
- **[Animated Pixel Adventurer](https://rvros.itch.io/animated-pixel-hero)** by ***rvros***
- **[Pixel Art Icon Pack RPG](https://cainos.itch.io/pixel-art-icon-pack-rpg)** by ***Cainos***
- **[Fantasy UI Borders](https://kenney-assets.itch.io/fantasy-ui-borders)** by ***Kenney***
- **[Free Pixel Font - Thaleah](https://tinyworlds.itch.io/free-pixel-font-thaleah)** by ***Tiny Worlds***
- **[Pixel Dimensional Portal 32x32](https://pixelnauta.itch.io/pixel-dimensional-portal-32x32)** by ***Pixelnauta***
- **[FilmCow SFX](https://filmcow.itch.io/filmcow-sfx)** by ***FilmCow***
- **[Music Loop Bundle](https://tallbeard.itch.io/music-loop-bundle)** by ***Tallbeard Studios***

## Group Members
### 1. Cham Hao Cheng (1211304951)
- Game Design
- Write Documentations (README.md)
- Main Menu (Play, How To Play, Exit)
- End Screen (Winner, Game Duration, Cycle Count, Back To Menu, Restart, Exit)
- Player Behaviours (Idle, Move, Jump, Fall, Crouch, Slide, Death, Use Items)
- Elimination Mechanic (Out of Screen)
- Camera Behaviours (Follow Players, Dynamic Zoom)
- Screenshots and Video Demo
- Tools:
- Dad's Belt
- Dashy Feather
- Wooden Buckler
### 2. Muhammad Lutfi Bin Mohd Izzat (1201100521)
- Game Design
- Find Game and Sound Assets (Itch.io, Zapsplat)
- SFX Design (Soundtrack, Player Sound Effects, Tool Sound Effects)
- Level Design (Parallax Background, Platform Layout, Collision Boxes)
- Core Mechanics (Portal, Role Switch, Random Tool Spawning, Tool Reset)
- Elimination Mechanic (Tagging)
- Player UI (Equipped Tools)
- Screenshots and Video Demo
- Tools:
- Slimy Boots
- Suspicious Mushroom
- Worn Hat

## Video Demo and Screenshots
Watch Video Demo on YouTube: [https://youtu.be/6Hc-llJl7Is](https://youtu.be/6Hc-llJl7Is)


Main Menu
End Screen


How To Play 1
How To Play 2


In Game 1
In Game 2


In Game 3
In Game 4