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https://github.com/chase-moskal/webp-hero

browser polyfill for the webp image format
https://github.com/chase-moskal/webp-hero

browser-polyfill decoder polyfill webp webp-images

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browser polyfill for the webp image format

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πŸ¦Έβ€β™‚οΈ webp-hero
============

browser polyfill for the webp image format
------------------------------------------

- πŸ“¦ `npm install webp-hero`
- πŸŽ‰ webp images come alive, even in safari and ie11! _(firefox and edge now support webp)_
- βš™οΈ webp-hero actually runs google's `libwebp` decoder in the browser _(converts webp images to png on-the-fly)_
- πŸ•ΉοΈ live demo
- [webp-hero/](https://webp-hero.chasemoskal.com/) β€” webp-hero polyfill operating normally _(does nothing if your browser supports webp)_
- [webp-hero/?force](https://webp-hero.chasemoskal.com/?force) β€” webp conversion to png is forced _(even if your browser supports webp)_
- [webp-hero/?force&useCanvasElements](https://webp-hero.chasemoskal.com/?force&useCanvasElements) β€” wholly replace webp image elements with canvas elements _(added for icecat compatibility)_
- ♻️ freshness
- [libwebp def64e9](https://github.com/webmproject/libwebp/tree/def64e920ff69e1d8270a2787d13df7c0d38d8ba) β€” 2020-08-17
- [emscripten 2.0.1](https://github.com/emscripten-core/emscripten/releases/tag/2.0.1) β€” 2020-08-21
- πŸ’― browser support tested 2020-08-26
- evergreen browsers (chrome, firefox, edge, desktop safari)
- windows 7 ie11
- iphone 7 mobile safari
- galaxy s5 samsung internet
- icecat 60.7 *(requires option `{useCanvasElements: true}`)*
- βš–οΈ `98 KB`
- ⚠️ known issues and deficiencies
- doesn't yet support css background images (pull requests welcome!)
- doesn't yet support `` elements
- doesn't yet support web workers (decodes images one-at-a-time, blocking, single-threaded)
- no wasm (because older browsers)

webp-hero installation and usage
--------------------------------

- **option A β€” html install, use webp-hero's bundle with the polyfills**
you just inject the html onto your page. this technique works nicely for older browsers like ie11

1. load generic polyfills and the webp-hero global bundle via script tags

```html


```

2. run the webp-hero polyfill function on the document

```html

var webpMachine = new webpHero.WebpMachine()
webpMachine.polyfillDocument()

```

- **option B β€” commonjs install, use webp-hero's cjs modules in your application**
you'll be familiar with this if you're bundling a commonjs with browserify or webpack

1. install the webp-hero npm package

`npm install webp-hero`

2. import and run the webp-hero polyfill function

```js
import {WebpMachine} from "webp-hero"
const webpMachine = new WebpMachine()
webpMachine.polyfillDocument()
```

3. *if* you want to support old browsers like ie11,
you might want to include your own polyfills or import `webp-hero/dist-cjs/polyfills.js`

- **option C β€” es-module install, like in the future**
es modules are available. but why would anybody use these for webp-hero? i guess it could be useful for.. mobile safari? anyways, this won't work in older browsers, which might defeat the purpose of using webp-hero in the first place? well.. it's here for you if you need it!

1. use webp-hero on your page in one script tag

```html

import {WebpMachine} from "https://unpkg.com/[email protected]/dist/webp-machine.js"
const webpMachine = new WebpMachine()
webpMachine.polyfillDocument()

```

- **option D β€” angular users should look at [ngx-webp-polyfill](https://github.com/turnstileweb/ngx-webp-polyfill)**

webp-hero advanced usage
------------------------

### webp-machine

- [webp-machine.ts](./source/webp-machine.ts) has logic for polyfilling, caching, and enforcing sequential webp decoding
- `new WebpMachine({...options})` β€” all options have defaults, but you can override them
- `{webp}` google module which contains the actual decoder
- `{webpSupport}` function which detects whether the browser supports webp
- `{detectWebpImage}` detect whether or not the provided `` element is in webp format
- `{useCanvasElements: true}` boolean which when true causes webp-hero to polyfill webp images by wholly replacing them with canvas elements (instead of using png data urls). this helps compatibility with icecat (default: false)
- the webpMachine you create has the following methods
- `webpMachine.polyfillDocument()` β€” run over the entire html document, sniffing out webp `` elements to convert (only if the browser doesn't support webp)
- `webpMachine.polyfillImage(imageElement)` β€” converts the given webp image (only if the browser doesn't support webp)
- `webpMachine.decode(webpData)` β€” decode webp `Uint8Array` data, return a png data-url
- `webpMachine.clearCache()` β€” manually wipe the cache to save memory
- other modules like `convert-binary-data.ts` and etc may be unstable, you might not want to rely on those

### manual-style with the google libwebp decoder

- we compile from google's libwebp emscripten build in a docker container
- this build contains minimal functionality for rendering webp data to a canvas:
- google's emscripten output: `webp-hero/libwebp/google/webp.js`
- we do little hacks to wrap this build into two modules:
- common-js: `webp-hero/libwebp/webp.cjs.js`
- es-module: `webp-hero/libwebp/webp.js`
- we have a typescript declaration for it too: [webp.d.ts](./libwebp/source/webp.d.ts)

webp-hero dev and contributing
------------------------------

- **prerequisites**
- git and node
- docker (only if you want to rebuild google's libwebp)

- **webp-hero development**
- `npm install` β€” install dependencies and run build
- runs a typescript build, uses browserify to make the bundle
- generates `webp-hero/dist/` and `webp-hero/dist-cjs/`
- generates the polyfills (cjs-only)
- does *not* rebuild google's libwebp
- `npm start` β€” start http server
- visit http://localhost:5000/ to see the webp-hero demo
- visit http://localhost:5000/libwebp/dist/google/ to see google's demo

- **rebuild google's libwebp**
- libwebp build artifacts in `libwebp/dist` are checked into git, because it takes so damn long to build
- `libwebp/build` β€” run dockerized libwebp build, regenerates `libwebp/dist`
- `libwebp/debug` β€” handy for debugging the dockerized build